Virikas Swarm
| Statistic | Value |
|---|---|
| Size/Type | Tiny Outsider (Extraplanar, Chaotic, Evil, Swarm) |
| Hit Dice | 6d8 (27 hp) |
| Initiative | +7 |
| Speed | 20 ft. (4 squares) |
| Armor Class | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
| Base Attack/Grapple | +6/― |
| Attack | Swarm (2d6) |
| Full Attack | Swarm (2d6) |
| Space/Reach | 10 ft./0 ft. |
| Special Attacks | ― |
| Special Qualities | Damage reduction 2/good, half damage from slashing and piercing, darkvision 60 ft., low-light vision, resistance to cold 10 and fire 10, immunity to poison, fast healing 1, scent |
| Saves | Fort +5, Ref +8, Will +7 |
| Abilities | Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 |
| Skills | Escape Artist +10, Hide +19, Intimidate +7, Listen +12, Move Silently +9, Search +6, Spot +12 |
| Feats | Alertness, Improved Initiative, Weapon Finesse |
| Environment | Any chaotic evil-aligned plane |
| Organization | Solitary, fright (2–4 swarms), or terror (5–8 swarms) |
| Challenge Rating | 4 |
| Treasure | None |
| Alignment | Always chaotic evil |
| Advancement | None |
| Level Adjustment | ― |
Description
This horde of small, wicked-looking demonic creatures each have a brilliant red hide, blood-stained fangs, narrow eyes, and large, pointed ears. They are cloaked in a thin cloud of dark red mist.
These diminutive, humanoid demons stand less than eighteen inches in height. Their flesh and hair is a flaming reddish hue, and their sharp fangs are constantly bloodstained. The demonic virikas enjoy preying on the sick and injured, and they attack in an excited, jabbering horde. Individually, the virikas may not seem like much of a threat, but as a group they can be feared even by lesser demons. The virikas always appear surrounded by a reddish mist resembling a cloud of blood.
Some believe burning flowers and incense can appease the virikas. In actuality they have a strong dislike of scented blossoms and will avoid areas heavy with flowers.
Combat
When given the opportunity, virikas will attack from surprise, hiding from sight until an opportunity to strike presents itself. The virikas enjoy swarming foes, and, instead of forming a line of battle, they will gang up against a few opponents. They first attack those opponents who look the most vulnerable, dodging tougher foes until the weaker party members have been cut down.
Distraction (Ex): Any living creature that begins its turn with a virikas swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.