Two-Headed Mutant Adult Red Dragon
dragon · CR 14 · from Book of Beasts I
| Statistic | Value |
|---|---|
| Size/Type | Huge Dragon (fire) |
| Hit Dice | 22d12+110 (253 hp) |
| Initiative | +4 |
| Speed | 40 ft. (8 squares), fly 150 ft. (poor) |
| Armor Class | 30 (-2 size, +22 natural), touch 8, flat-footed 30 |
| Base Attack/Grapple | +22/+41 |
| Attack | Bite +31 melee (2d8+11) |
| Full Attack | 2 bites +31 melee (2d8+11), 2 claws +26 melee (2d6+5), 2 wings +26 melee (1d8+5), tail slap +26 melee (2d6+16) |
| Space/Reach | 15 ft./10 ft. (bite 15 ft.) |
| Special Attacks | Breath weapons, crush 2d8+16, frightful presence, snatch, spells |
| Special Qualities | Damage reduction 5/magic, darkvision 120 ft., spell-like abilities, immunity to fire, sleep, and partalysis, low-light vision, spell resistance 21, vulnerability to cold |
| Saves | Fort +18, Ref +13, Will +17 |
| Abilities | Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16 |
| Skills | Appraise +21, Bluff +8, Concentration +17, Diplomacy +23, Escape Artist +15, Intimidate +28, Knowledge (arcane) +9, Listen +28, Jump +26, Search +25, Sense Motive +24, Spot +29, Use Magic Device +19 |
| Feats | Cleave, Flyby Attack, Great Cleave, Improved Initiative, Power Attack, Snatch, Wingover |
| Environment | Warm mountains |
| Organization | Solitary |
| Challenge Rating | 16 |
| Treasure | Triple standard |
| Alignment | Chaotic evil |
| Advancement | ― |
| Level Adjustment | ― |
Description
Breath Weapons (Su): 50 ft. cone; damage 12d10; Reflex DC 26 half. Each head can breath a cone of fire every 1d4 rounds.
Crush (Ex): Area 15 ft. by 15 ft., Small or smaller opponents take 2d8+16 points of Bludgeoning damage, and must succeed on a DC 26 Reflex save or be pinned; grapple bonus +41.
Frightful Presence (Ex): 180-ft. Radius, HD 21 or less, Will DC 24 negates.
Spell-Like Abilities (Ex): 6/day―locate object. Caster level 7th.
Spells: As 7th-level sorcerer.
Typical Sorcerer Spells Known (6/7/7/5):
- 0―detect magic, detect poison, ghost sound, guidance, mage hand, read magic, resistance;
- 1st―alarm, expeditious retreat, magic missile, protection from good, true strike;
- 2nd―cure moderate wounds, detect thoughts, invisibility;
- 3rd―dispel magic, haste.
Also in this section of the source
This example uses a huge viper snake as the base creature.