Tanglevine Swarm

plant · CR 2 · from Book of Beasts I · by Robert J. Hall
Tanglevine Swarm
StatisticValue
Size/TypeSmall Plant (Swarm)
Hit Dice4d8+4 (22 hp)
Initiative+4
Speed―
Armor Class18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14
Base Attack/Grapple+3/-4
AttackSwarm (entangle plus 1d6 constrict)
Full AttackSwarm (entangle plus 1d6 constrict)
Space/Reach10 ft./0 ft.
Special AttacksEntangle, constrict 1d6, distraction
Special QualitiesHalf damage from piercing, blindsight 10 ft., camouflage, plant traits, swarm traits
SavesFort +5, Ref +5, Will +2
AbilitiesStr 4, Dex 18, Con 12, Int ―, Wis 13, Cha 7
Skills―
Feats―
EnvironmentTemperate forests
OrganizationSolitary, patch (2–4 swarms), or growth (7–12 swarms)
Challenge Rating2
TreasureStandard
AlignmentAlways neutral
AdvancementNone
Level Adjustment―

Description

A dense growth of hardy vine completely covers the ground in a verdant carpet. The individual stems are tough and stringy, with a reddish-brown hue.

This carnivorous plant is distantly related to the assassin vine. It collects rare nutrients by grabbing and crushing animals, then planting seeds in the rotting corpse. By itself a tanglevine is not a significant threat. However groups of these plants often grow together in a cluster, attacking en masse to overwhelm even large creatures.

A mature tanglevine is about 4–6 feet in length, with one end rooted in the ground. It grows leaves that appear very similar to those of a normal vine, and a cluster of these plants can completely cover a section of the ground in natural growth. In late summer they produce small black berries that birds find a tasty treat. These berries are sweeter than the variety found on the assassin vine, and are suitable for baking in pies.

A tanglevine swarm is immobile, and covers a large area of ground in a carpet of growth. When it kills prey, seeds planted inside the corpse grow unusually long shoots to colonize new areas.

Combat

A tanglevine swarm is dormant until prey wanders across, then the entire mass instinctively attacks as one. Any creatures caught inside are entangled and slowly crushed. Sometimes a few skeletal remains or fallen possessions of past victims can be spotted among the leaves, providing a warning to those alert enough to notice.

Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Entangle (Ex): Any creature that begins its turn with a tanglevine swarm in its space becomes entangled (DC 16 Reflex save partial). The effect lasts until the tanglevine dies. The save DC is Dexterity-based. The effect is otherwise similar to entangle (caster level 4th).

Constrict (Ex): A tanglevine swarm automatically deals 1d6 points of damage to each entangled opponent.

Blindsight (Ex): Tanglevines have no visual organs but can ascertain all foes within 10 feet using sound and vibration.

Camouflage (Ex): Since a tanglevine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of these skills instead of Spot to notice the plant.

All 820 monsters in the Netbook Bestiary