Skinrug Guardian Brown Bear

construct · CR 4 · from Book of Beasts I
Skinrug Guardian Brown Bear
StatisticValue
Size/TypeLarge Construct
Hit Dice6d10 (33 hp)
Initiative+3
Speed40 ft. (8 squares)
Armor Class17 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple+4/+14
AttackClaw +9 melee (1d8+6)
Full Attack2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Space/Reach10 ft./5 ft.
Special AttacksImproved grab, non-lethal damage option
Special QualitiesConstruct traits, camouflage, damage reduction 5/slashing, evasion, flatness, immunity to cold and blunt weapons, scent
SavesFort +2, Ref +5, Will +3
AbilitiesStr 23, Dex 17, Con ―, Int ―, Wis 12, Cha 6
Skills―
Feats―
EnvironmentAny
OrganizationSolitary
Challenge Rating4
TreasureFur rug
AlignmentNeutral
Advancement―
Level Adjustment―

Description

This construct looks exactly like the preserved hide of a brown bear. It is often placed on the floor in an open area of a room.

Combat

When called upon to attack, the skinrug guardian shapes itself in the outline of a brown bear and advances fearlessly toward its foe. It attacks primarily by tearing at an opponent with its claws.

Improved Grab (Ex): To use this ability, a skinrug guardian brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Non-lethal Damage Option (Ex): A skinrug guardian brown bear can be ordered to only inflict non-lethal damage when it grapples a target.

Camouflage (Ex): A skinrug guardian brown bear that doesn't move looks exactly like an inert animal skin rug.

Flatness (Ex): Because its body is flexible and compact despite its facing, a skinrug guardian brown bear can fit through openings as small as its head

Evasion (Ex): Because it is agile and can flatten itself completely to avoid attacks, a skinrug guardian gains the evasion ability.

Creating a Skinrug Guardian

"Skinrug guardian" is an acquired template that can be applied to any animal (referred to hereafter as the "base creature").

Size and Type: The creatures' type changes to construct. Do not recalculate base attack bonus. Size is unchanged.

Hit Dice: Change the creature's hit dice to d10.

Special Attacks: A skinrug guardian retains all of the extraordinary abilities of the base creature, except those that require a continuing active metabolism. These are poison, breath weapon, ink cloud, quills, slime coating, stench, spores, and swallowing whole.

It also gains the improved grab ability and the following:

Non-lethal Damage Option (Ex): A skinrug guardian can be ordered to only inflict non-lethal damage when it grapples a target.

Special Qualities: A skinrug guardian retains all of the special qualities of the base creature, except those that require a continuing active metabolism. These are adhesive, ink cloud, slippery, fast healing, regeneration, and any that involve eating, sleeping, or breathing.

Because it has no Intelligence or Constitution score and is destroyed upon reaching 0 hit points, some of the base creature's abilities have no effect after it has been turned into a construct guardian. For example, the boar's ferocity ability to fight while disabled or dying has no effect, and a badger's rage ability does not increase the creature's Constitution or hit points because it has no Constitution score, although the Strength increase and AC penalty still apply.

The creature also gains the following:

Evasion (Ex): Because it is agile and can flatten itself completely to avoid attacks, a skinrug guardian gains the evasion ability.

Immunities (Ex): A skinrug guardian is immune to cold attacks and attacks from blunt weapons.

Damage Reduction (Ex): A skinrug guardian has damage reduction 5/slashing ― it ignores the first 5 points of damage from any piercing attack.

Camouflage (Ex): A skinrug guardian that doesn't move looks exactly like an inert animal skin rug.

Flatness (Ex): Because its body is flexible and compact despite its facing, a skinrug guardian can fit through openings as small as its head

Abilities: As a construct creature, a skinrug guardian has no Constitution or Intelligence score. Adjust its ability scores from the base creature as follows: Strength -4, Dexterity +4.

Skills: As a construct creature, a skinrug guardian has no ranks in any skills. It loses any racial bonus to skills it had as a living creature.

Feats: As a construct creature, a skinrug guardian has no feats.

Environment: Any.

Organization: Solitary.

Treasure: None.

Alignment: Always neutral.

Advancement: ―

Level Adjustment: ―

Construction

To construct a skinrug guardian, the creator needs the Craft Wondrous Item feat and must expend 1,000 gp per hit die and 50 XP per hit die of the base creature. The cost includes the necessary animal skin, certain herbs and magical oils to rub into the creature's fur, and all other mundane ingredients. Preparing the skin requires a successful DC 13 Craft (leatherworking) check. If the creator is a bard, sorcerer, or wizard, the construction process requires cat's grace and charm monster. If a cleric or druid, it requires speak with animals and either dominate animal or animate objects. The process takes five days.

All 820 monsters in the Netbook Bestiary