Simurgh
| Statistic | Value |
|---|---|
| Size/Type | Tiny Magical Beast |
| Hit Dice | 9d10+9 (49 hp) |
| Initiative | +2 |
| Speed | 5 ft. (1 square), fly 40 ft. (good) |
| Armor Class | 18 (+2 size, +2 Dex, +4 deflection), touch 16, flat-footed 16 |
| Base Attack/Grapple | +9/+0 |
| Attack | Bite +7 melee (1d3-1) |
| Full Attack | Bite +7 melee (1d3-1) |
| Space/Reach | 2-½ ft./0 ft. |
| Special Attacks | Spell-like abilities |
| Special Qualities | Low-light vision, damage reduction 10/evil, fast healing 5, spell resistance 14 |
| Saves | Fort +7, Ref +8, Will +7 |
| Abilities | Str 8, Dex 15, Con 12, Int 19, Wis 14, Cha 16 |
| Skills | Balance +8, Diplomacy +17, Heal +14, Hide +11, Knowledge (arcana) +9, Knowledge (geography) +6, Knowledge (history) +14, Knowledge (nature) +8, Knowledge (nobility) +7, Knowledge (planes) +5, Knowledge (religion) +8, Listen +6, Sense Motive +8, Spellcraft +12, Spot +6 |
| Feats | Alertness, Dodge, Iron Will, Negotiator |
| Environment | Warm forests |
| Organization | Solitary |
| Challenge Rating | 5 |
| Treasure | Feathers |
| Alignment | Usually chaotic good |
| Advancement | 10–16 HD (Tiny) |
| Level Adjustment | ― |
Description
Perched upon a limb is a beautiful bird with a sparkling, multi-hued coat of feathers. It has bright, attentive eyes and a heavy, curved beak.
This magnificent bird resembles an unusually large parrot. It has a beautiful, multi-hued coat of feathers that sparkles with a gem-like quality in direct sunlight. The simurgh are wise and kindly creatures that are sometimes sent by friendly djinni to aid mortals. They are considered as both oracles and protectors by those they serve.
Simurgh do not consume food as other creatures, but instead dine of gold, silver, and gemstones. As a result they have an upkeep cost of 5 gp per day. A simurgh that finds its way into a treasure room can gorge on several hundred gp worth of treasure in a single meal.
The bejeweled feathers of a simurgh are worth 1,000 gp.
Combat
Simurgh have no interest in personal combat, and will fight only to defend themselves. They possess a sharp beak that can deliver a wicked wound, but would much prefer to escape the fray by flying to safety.
The bite of a simurgh is treated as chaotic-aligned and good-aligned for the purpose of overcoming damage resistance.
Spell-Like Abilities: At will―deathwatch, reduce, remove fear, sanctuary, tongues. 3/day―augury, color spray, cure serious wounds, remove poison, sending. 1/day―blur, cure critical wounds, divination, neutralize poison, rainbow pattern. Caster level 9th. The save DCs are Charisma-based.
True Seeing (Su): This ability is identical with true seeing (caster level 14th) except that it has personal range and the simurgh must concentrate for 1 full round before it takes effect. Thereafter the ability remains in effect as long as the simurgh concentrates.
Skills: Simurgh have a +4 racial bonus on Balance checks.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, simurgh also gain the following special benefits.
- The caster level of the spell-like abilities is equal to the creature's HD.
- Spell resistance is equal to the creature's HD + 5 (maximum 20).
- 10+ HD ― Add 1/day―dream to the spell-like abilities.
- 12+ HD ― Add 3/day―break enchantment to the spell-like abilities.
- 14+ HD ― Add 1/day―heal to the spell-like abilities.
- 16 HD ― Add 1/day―mass cure serious wounds to the spell-like abilities.
Also in this section of the source
Skinrug Guardian
Author: Sean K Reynolds.
A skinrug guardian is a kind of construct creature made from the preserved skin of an animal. Retaining a (flattened) semblance of their original form, skinrug guardians are kept in places where an animal skin rug would not draw attention and leap up to attack intruders or threaten those that they are ordered to protect.
A skinrug guadian looks like nothing more unusual than a floor or wall rug made from the skin of a slain animal, including the feet and head. When active, they hump themselves into an approximation of their original shape, attacking in the manner of their living counterparts. They are completely obedient to the person that creates them.
Sample Skinrug Guardian
This example uses a brown bear as the base creature.