Silver Floater
| Statistic | Value |
|---|---|
| Size/Type | Huge Aberration |
| Hit Dice | 2d8-2 (7 hp) |
| Initiative | +3 |
| Speed | Fly 30 ft. (clumsy) (6 squares) |
| Armor Class | 11 (-2 size, +3 Dex), touch 11, flat-footed 8 |
| Base Attack/Grapple | +1/+11 |
| Attack | Lash +1 melee (1d6+2 plus paralyze) |
| Full Attack | 4 lashes +1 melee (1d6+2 plus paralyze) |
| Space/Reach | 15 ft./15 ft. |
| Special Attacks | Paralyze, swallow whole |
| Special Qualities | Blindsight 60 ft., resistance to cold 20 and electricity 20 |
| Saves | Fort -1, Ref +3, Will +4 |
| Abilities | Str 15, Dex 16, Con 8, Int 2, Wis 12, Cha 12 |
| Skills | Listen +3, Spot +3 |
| Feats | Alertness |
| Environment | Warm forests |
| Organization | Solitary or colony (5–20) |
| Challenge Rating | 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3–5 HD (Huge) |
| Level Adjustment | ― |
Description
Hanging silently in mid-air is a gigantic transparent balloon-like sack with a bundle of pale tendrils dangling down from the underside. Some of these tendrils are straight and tapered, while others form long coils.
These huge, floating bags closely resemble a flying portuguese man-o'-war jellyfish. They typically dwell in hot, moist environments that are surrounded by large growths, such as clearings in a tropical forest or along rivers. Silver floaters possess some maneuverability but are usually subject to the whims of the winds. Electric stinging cells on their outer sack protect them against birds and other flying predators. Floaters sometimes hunt in packs, communicating via tiny electrical flashes.
Combat
Since they make no noise, floaters will often gain complete surprise for their strike. However, they are not well armored against attack, instead relying on their elevation to remain out of reach of ground beasts. They hunt by floating over a target, then reaching down to lash at the victim with their flexible tendrils. The victim is repeatedly jolted with electrical shocks, then drawn into the inner sack for digestion. Floaters only hunt for food, and will depart after capturing a live meal.
Paralyze (Ex): Those hit by a silver floater’s lash attack must succeed on a DC 12 Fortitude save or be paralyzed for 2d4 rounds. The save DC is Constitution-based and includes a +2 racial bonus.
Swallow Whole (Ex): A silver floater can try to swallow a paralyzed opponent up to two size categories smaller than itself by making a successful grapple check. Once inside the digestive sack, the opponent takes 1d6 points of acid damage per round. A swallowed creature can cut its way out using light slashing or piercing weapons to deal enough damage to kill the silver floater (AC 10). A silver floater's digestive sack can hold 1 Medium, 4 Small, 16 Tiny, or 64 Diminutive or smaller opponents.
Blindsight (Ex): Silver floaters can observe prey through their faint electrical emissions, allowing them to hunt in total darkness. This ability will not operate during rainfall, or if the opponent is incorporeal or has electricity resistance or immunity.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, silver floaters also gain the following special benefits.
- The save DC of the paralyzing lash is equal to 10 + ½ HD + Constitution modifier.