Scarecrow Guardian
| Statistic | Value |
|---|---|
| Size/Type | Medium Construct |
| Hit Dice | 3d10+20 (36 hp) |
| Initiative | -2 |
| Speed | 30 ft. (6 squares) |
| Armor Class | 10 (-2 Dex, +2 natural), touch 8, flat-footed 10 |
| Base Attack/Grapple | +2/+2 |
| Attack | Slam +2 (1d6) |
| Full Attack | Slam +2 (1d6) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Paralyzing gaze |
| Special Qualities | Construct traits, darkvision 60 ft., low-light vison, damage reduction 15/magic, vulnerability to fire |
| Saves | Fort +1, Ref -1, Will +4 |
| Abilities | Str 10, Dex 6, Con ―, Int ―, Wis 16, Cha 1 |
| Skills | ― |
| Feats | ― |
| Environment | Any |
| Organization | Solitary or gang (2–4) |
| Challenge Rating | 4 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 4–8 HD (Medium); 9–12 HD (Large) |
| Level Adjustment | ― |
Description
This object looks like a scarecrow built by a farmer to scare away birds. Its body is composed of matted straw, and it is covered in worn clothing. A couple of small black stones serve as eyes.
Scarecrow guardians are basic guardians similar to golems, but not nearly as powerful. Like typical scarecrows, their bodies are made of straw and cloth. They stumble clumsily about their assigned area and attack most anything that wanders through it. Some scarecrow guardians are bound to a post, and use their paralyzing gaze to imprison any trespassers.
Combat
Scarecrow guardians are assigned to protect a particular area. They never leave the area, even when chasing an intruder. They will attack anything humanoid or animal-like in appearance that walks into it's territory, unless otherwise instructed by their creator.
Paralyzing Gaze (Su): Hold person as the spell (caster level 10th); 30 ft., Will DC 14 negates. The save DC is Wisdom-based.
Vulnerability to Fire (Ex): Because of their straw bodies, scarecrow guardians are extremely vulnerable to attacks from fire. They take double damage from all fire attacks. In addition, a scarecrow guardian will catch fire easily after any attack that would normally ignite mundane items. A burning scarecrow is dealt 2d6 damage each round (do not double this damage).
Construction
A scarecrow guardian can be created easily by a standard ritual. A basic scarecrow is used for the body.
CL 10th; Craft Wondrous Item, animate objects, caster must be at least 10th level; Price 3,600 gp; Cost 2,000 gp + 500 XP.
Undead Scarecrow
Some scarecrow guardians are imbued with a spirit of a person. These scarecrows have all the same traits as a normal scarecrow guardian, except their creature type is undead, and have the same hit dice (though the type of die is changed to d12) and skills as their previous incarnations. Undead scarecrows can still be bound to an area to protect, and still obey the commands of their creator. An Undead Scarecrow has the same CR as when he was living +1.
An undead scarecrow whose master is killed has a 10% chance of being freed from his control, 25% chance of dying and a 65% chance of continuing to guard his specified area.
Construction
Completing the ritual for an undead scarecrow requires a living sacrifice (usually a small animal) which must be killed during the ritual to provide the life force.
CL 10th; Craft Wondrous Item, animate objects, animate undead, trap the soul, caster must be at least 10th level; Price 18,000 gp; Cost 10,000 gp + 1,200 XP.