Rock Lizard
| Statistic | Value |
|---|---|
| Size/Type | Huge Magical Beast |
| Hit Dice | 12d10+60 (126 hp) |
| Initiative | +1 |
| Speed | 30 ft. (6 squares) |
| Armor Class | 19 (-2 size, +1 Dex, +10 natural), touch 18, flat-footed 18 |
| Base Attack/Grapple | +12/+33 |
| Attack | Bite +18 melee (2d6+8) or tongue +11 ranged |
| Full Attack | Bite +18 melee (2d6+8) and 2 claws +13 melee (1d8+4) or tongue +11 ranged |
| Space/Reach | 15 ft./10 ft. (20 ft. with tongue) |
| Special Attacks | Improved grab, swallow whole |
| Special Qualities | Darkvision 60 ft., tremorsense 60 ft., low-light vision, scent |
| Saves | Fort +15, Ref +9, Will +2 |
| Abilities | Str 27, Dex 13, Con 21, Int 2, Wis 6, Cha 5 |
| Skills | Climb +11, Hide +4*, Listen +4, Spot +2, Swim +9 |
| Feats | Alertness, Great Fortitude, Improved Overrun, Multiattack, Power Attack |
| Environment | Warm hills |
| Organisation | Solitary |
| Challenge Rating | 8 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 13–24 HD (Huge); 25–36 HD (Gargantuan) |
| Level Adjustment | ― |
Description
An enormous lizard lies perched upon a boulder. It has a coarse hide that resembles dust-covered rock, with faint red highlights along its frills and other prominent features. The lizard has an oblong head with a long, fanged mouth and bulbous eyes that swivel about.
The rock lizard is a strange and rare beast that has only recently been sighted and encountered. Adventurers that have returned from an encounter with one describe a rock lizard as a "gargantuan chameleon with a stone hide and no fear of anything."
A full-grown rock lizard is over 30 feet in length, though a third of this is a long slender tail. Its hide is a stony, dusty color, highlighted with dull red. It has a flat ridge of stony bone that runs down its back. Its head is oblong with eyes that can rotate in different directions at the same time. Its maw is filled with short, extremely sharp teeth and it has a remarkable tongue that can reach its body length.
The rock lizard has a natural ability for camouflage, much like a troglodyte. With this ability the rock lizard can blend into its environment and attempt to surprise its prey.
Combat
A rock lizard strikes at a foe with it's long tongue, attempting to grab the victim and swallow it whole. In a close fight it will resort to its powerful bite and claws.
Improved Grab (Ex): To use this ability, the rock lizard must hit a creature of Large size or smaller with its tongue attack (a ranged touch attack that does no damage). It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe on the following round.
Swallow Whole (Ex): A rock lizard can try to swallow a grabbed opponent of smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 8 points of acid damage per round from the rock lizard's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out.
The rock lizard's gizzard can hold 1 Large, 2 Medium, 4 Small, 8 Tiny, 16 Diminutive, or 32 Fine or smaller opponents.
Skills: The skin of a rock lizard changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a +4 racial bonus to Hide checks. *In rocky or subterranean settings, this bonus improves to +8.
Rock Lizard Society
Rock lizards are normally encountered singularly, unless they are actually mating. Once a rock lizard has mated, the female moves off and finds a canyon where it lays it eggs, covering it with at least 8 feet of sand. When the eggs hatch, the baby rock lizards emerge and often fight with each other (and eating the losers of such contests) until going their separate ways. The baby rock lizards grow extremely fast and reach their full size within six months.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, rock lizards also gain the following special benefits.
- 20+ HD ― The reach of the tongue is 25 feet.
- 25+ HD ― The rock lizard's gizzard can hold 1 Huge, 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
- 30+ HD ― The reach of the tongue is 30 feet.