Regalent
| Statistic | Value |
|---|---|
| Size/Type | Medium Outsider (Archon, Extraplanar, Good, Lawful) |
| Hit Dice | 8d8+24 (60 hp) |
| Initiative | +1 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 24 (+1 Dex, +9 +1 full plate armor, +2 masterwork heavy steel shield, +2 natural), touch 11, flat-footed 23 |
| Base Attack/Grapple | +8/+12 |
| Attack | +1 longsword +14 (1d8+5/19–20) |
| Full Attack | +1 longsword +14/+9 (1d8+5/19–20) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Spell-like abilities, spells |
| Special Qualities | Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 18, teleport, tongues, radiance, rust vulnerability |
| Saves | Fort +9, Ref +7, Will +8 |
| Abilities | Str 19, Dex 13, Con 17, Int 10, Wis 14, Cha 14 |
| Skills | Concentration +12, Diplomacy +13, Handle Animal +15, Heal +12, Jump +15, Knowledge (any two) +9, Ride +14, Sense Motive +8, Spot +12 |
| Feats | Animal Affinity, Combat Expertise, Improved Disarm |
| Environment | Any lawful good-aligned plane. |
| Organization | Solitary, pair, or troop (4–9 and 2–4 lantern archons) |
| Challenge Rating | 7 |
| Treasure | No coins; double goods; standard items |
| Alignment | Always lawful good |
| Advancement | 9–15 HD (Medium); 16–21 HD (Large) |
| Level Adjustment | +5 |
Description
A tall, well-armed figure stands completely encased in a suit of full plate armor. Blazing beams of white light shine out through every tiny opening in the armor, making it difficult to view the humanoid figure in more detail.
Regalent archons appear as robust humanoid forms that are completely encased in a magnificent suit of full plate armor. Inside is a nebulous being that continually radiates a blazing, pure white light. This illumination shines outward through every seam and joint in the suit. A regalent archon moves with an effortless grace in their heavy armor as if they it been born for that purpose.
A regalent archon is a champion of justice who defends innocent victims of monstrous evil. They are intimately linked to the armor in which they dwell, and will cease to exist if their armor is ever destroyed.
Regalent archons speak Celestial, Infernal, and Draconic, but can speak with almost any creature because of their tongues ability. They talk with a deep, calming voice.
Combat
Regalent archons live for the valor of combat, and enter a fight with a will. They will usually battle heroically until they finish off their foe, or they are slain. However, if an honorable opponent is clearly out-matched, a regelant archon will ask the opponent to yield rather than delivering the final death stroke. They employ a +1 long sword and a masterwork heavy steel shield, but often use a masterwork lance when mounted.
A regalent archon's natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will―continual flame, detect evil, status. (DC 13). 3/day―daylight, greater magic weapon, phantom steed. Caster level 8th. Save DCs are Wisdom-based.
Spells: Regalent archons cast divine spells as 8th-level paladins. The save DC are Wisdom-based.
Typical Paladin Spells Prepared (1/1; DC 12 + spell level): 1st―cure light wounds; 2nd―zone of truth (DC 14).
Aura of Menace (Su): Will DC 18 negates.
Armored Mobility (Su): Regalent archons can move at their base land speed even when wearing medium or heavy armor. A regalent archon never receives an armor check penalty to skill checks due to the armor it is wearing, but it does receive an armor check penalty for using a shield.
Radiance (Su): A regalent archon continually radiates light in a 20-foot radius. This ability is constant and can not be dispelled. This radiance dispels any darkness spell of 3rd level or less. The radiance is temporarily negated by higher level darkness spells so that the prevailing light conditions exist in the overlapping areas of effect.
Rust Vulnerability (Ex): Regalent archons are considered ferrous creatures for the purpose of determining damage from rust. Any rust damage is removed by healing the regalent archon.
Skills: A regalent archon gains a +2 racial bonus on Spot checks. Due to its constant radiance, a regalent archon has a -8 racial modifier to Hide checks against opponents with normal sight or darkvision.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, regalent archons also gain the following special benefits.
- Spell resistance equals creature's HD + 10 (maximum 30).
- The caster level of the spell-like abilities is equal to the Hit Dice.
- Cast spells as a paladin with class level equal to the Hit Dice.
- The save DC of the aura of menace is equal to 12 + ½ HD + Charisma modifier.
- The caster level of the magic circle against evil equals the HD.
- 10+ HD ― Add 1/day―searing light to spell-like abilities.
- 12–17 HD ― Armor suit improves to +2 full plate armor.
- 14+ HD ― Add 1/day―keen edge to spell-like abilities.
- 16+ HD ― Add 1/day―air walk to spell-like abilities.
- 18+ HD ― Armor suit improves to +3 full plate armor.
- 20+ HD ― Add 1/day―sunbeam to spell-like abilities.