Plasma Dog
| Statistic | Value |
|---|---|
| Size/Type | Small Elemental (Fire) |
| Hit Dice | 1d8+2 (6 hp) |
| Initiative | +4 |
| Speed | Fly 40 ft. (good) (8 squares) |
| Armor Class | 15 (+1 size, +4 Dex), touch 15, flat-footed 11 |
| Base Attack/Grapple | +0/+1 |
| Attack | Touch +6 melee (1d4 fire); or spit +5 ranged (1d4 fire) |
| Full Attack | Touch +6 melee (1d4 fire); or spit +5 ranged (1d4 fire) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Envelop, spit fire |
| Special Qualities | Darkvision 60 ft., damage reduction 5/magic, immunity to fire, vulnerability to cold, elemental traits |
| Saves | Fort +2, Ref +6, Will +0 |
| Abilities | Str ―, Dex 18, Con 14, Int 3, Wis 11, Cha 8 |
| Skills | Listen +2, Spot +2 |
| Feats | Weapon Finesse |
| Environment | Elemental Plane of Fire |
| Organization | Solitary, pair, or pack (4–12) |
| Challenge Rating | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 2–4 HD (Small); 5–6 HD (Medium) |
| Level Adjustment | ― |
Description
This darting, flying creature is a mass of golden-orange flames possessing the overall form of a dog. Instead of a canine head, however, it has many fiery red tendrils forming a cone of flame.
These ravenous creatures resemble dogs that are composed entirely of golden orange flames. Where their head might be, however, exists only a clawing fingers of reddish flame in the rough shape of a cone, facing toward the front almost like a snout. Plasma dogs shift and maneuver rapidly through the air, almost never remaining still for even a moment.
These creatures are quite social and are often found in a pack that behaves much like a group of wolves. There is always a pack leader and a hierarchy in such a group. The leaders are expected to attack any enemies first, but always gain the best fuel and the right to breed with the slightly smaller females of the pack.
Plasma dogs will consume any form of flammable materials as food, including clothing and other equipment. Plasma dogs have an insatiable hunger and will hunt for food even in conditions they find uncomfortable. However they have the ability to limit what they incinerate with their body, waiting instead to consume the fuel through their flaming mouths. Thus contact with a plasma dog does not automatically ignite an object.
Combat
In many aspects plasma dogs closely resemble their more powerful fire elemental cousins. However these are much quicker creatures that have the ability to fly. Fortunately for their opponents these are also relatively vulnerable creatures and easily slain if they can be hit.
The primary form of attack for a plasma dog is to envelop their target with their body and scald it with intense heat. They can also spit a ball of red flames at foes, although they normally do so only against opponents who pose a serious threat.
Spit Fire (Su): Once a round a plasma dog can spit a ball of flame at a single opponent inflicting 1d4 points of fire damage. The attack has a range increment of 10 ft.
Vulnerability to Cold (Ex): Complete immersion in liquid water will automatically slay a plasma dog. Rain, fog, or temperatures below freezing will inflict 1 point of damage per round.