Ochre Gangler

aberration · CR 6 · from Book of Beasts I · by Robert J. Hall
Ochre Gangler
StatisticValue
Size/TypeLarge Aberration
Hit Dice9d8+27 (67 hp)
Initiative+1
Speed20 ft. (4 squares), burrow 20 ft.
Armor Class17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple+6/+17
AttackClaw +12 melee (2d4+7 plus 1d6 heat)
Full Attack2 claws +12 melee (2d4+7 plus 1d6 heat) and bite +10 melee (2d8+3 plus 1d6 heat)
Space/Reach10 ft./10 ft.
Special AttacksBlurring gaze, intense heat
Special QualitiesDarkvision 60 ft., tremorsense 60 ft., immunity to fire, vulnerability to cold
SavesFort +8, Ref +4, Will +6
AbilitiesStr 24, Dex 12, Con 17, Int 10, Wis 11, Cha 12
SkillsClimb +16, Jump +10, Listen +12
FeatsAbility Focus (blurring gaze), Great Fortitude, Multiattack, Snatch
EnvironmentUnderground
OrganizationSolitary or cluster (2-4)
Challenge Rating7
TreasureStandard
AlignmentUsually chaotic evil
Advancement10-14 HD (Large); 15-25 HD (Huge)
Level Advancement―

Description

This powerful beast has an orange-brown outer shell that emits wave upon wave of intense heat. It has the appearance of a lizard-like beetle, with an armor-plated, chitinous body, huge pincered claws, and a wide, insect-like head. Two small, glowing pits lie between the compound eyes of a beetle.

These massive creatures can readily move through solid rock or magma, and frequently destroy anything in their path.

An ochre gangler stands roughly 9 feet long and measures almost 5 feet across, weighing 1,000 pounds. An ochre gangler can burrow through solid rock at a speed of 5 feet, or molten rock at a speed of 20 feet. It does not leave a useable tunnel unless it chooses to do so.

Ochre ganglers speak terran. They typically dwell in regions of natural geological activity, where the subterranean passages are frequently filled with molten materials.

Combat

The ochre gangler can deliver devastating blows that can crush nearly any enemy. Its mandibles can penetrate armor or exoskeletons with ease, and its intensely hot outer shell will inflict painful burns. They will often grasp smaller foe in their powerful pincers, swiftly cooking their opponent alive.

These are intelligent creatures that can resort to cunning tactics when brute force is not sufficient to overcome a foe. Ochre ganglers frequently employ their ability to tunnel through rock to create pits and deadfalls for the unwary.

Blurring gaze (Su): Characters within a 15-foot-radius burst have their senses confused for 9 rounds, granting concealment to any opponents as the blur spell (20% miss chance). Will 17 DC negates. The save DC is Charisma-based.

Intense heat (Ex): Merely touching or being touched by an ochre gangler automatically deals 1d6 fire damage.

Also in this section of the source

Ooze

Oozes are amorphous creatures that live only to eat. They inhabit underground areas throughout the world, scouring caverns, ruins, and dungeons in search of organic matter―living or dead.

Combat

Oozes attack any creatures they encounter. They lash out with pseudopods or simply engulf opponents with their bodies, which secrete acids that help them catch or digest their prey.

Blindsight (Ex): An ooze’s entire body is a primitive sensory organ that can ascertain prey by scent and vibration within 60 feet.

All 820 monsters in the Netbook Bestiary