Nepalope
| Statistic | Value |
|---|---|
| Size/Type | Large Magical Beast (Earth) |
| Hit Dice | 4d10+8 (30 hp) |
| Initiative | +2 |
| Speed | 50 ft. (10 squares) |
| Armor Class | 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 |
| Base Attack/Grapple | +4/+12 |
| Attack | Gore +8 melee (1d8+6) |
| Full Attack | Gore +8 melee (1d8+6) |
| Space/Reach | 10 ft./5 ft. |
| Special Attacks | Powerful charge |
| Special Qualities | Darkvision 60 ft., damage reduction 5/magic, immune to disease, poison, and death effects, low-light vision, stone body, vulnerability to sonic |
| Saves | Fort +6, Ref +6, Will +3 |
| Abilities | Str 19, Dex 15, Con 14, Int 8, Wis 14, Cha 15 |
| Skills | Balance +12, Jump +12, Listen +5, Spot +5 |
| Feats | Alertness, Weapon Focus (horns) |
| Environment | Temperate mountains |
| Organization | Solitary |
| Challenge Rating | 4 |
| Treasure | Standard |
| Alignment | Always lawful neutral |
| Advancement | 5–9 HD (Large) |
| Level Adjustment | ― |
Description
This beautiful creature looks like a particularly large and powerful ram crafted out of flawless white marble. It has curved, glistening horns, green, sparkling eyes, and a silky mane that flows back to its tail.
This magnificent mythical being most closely resembles a giant mountain ram, with a pearly-white marble body, tough crystalline horns, diamond-hard hooves, and deep green crystals that serve as eyes. A long mane of silky locks flow the full length down the creature's back to its tail. The legs of the nepalope are both powerful and nimble, allowing the beast to leap gracefully across the most hazardous terrain. The nepalope is able to communicate in the common tongue, so they will sometimes converse with those they do not find threatening.
It is a legend among certain mountain tribes that a nepalope is a sacred, immortal being that guard places of great power. The creatures are relatively rare in most parts of the world, however, so there are few can attest to the truth of the matter.
Combat
The nepalope is not especially aggressive and will normally seek to avoid combat. Only if it is protecting a site will it attack an intruder who does not heed its warnings and steer clear. It attacks with its tough, crystalline horns.
Powerful Charge (Ex): A nepalope deals 2d8+12 points of damage when it charges.
Stone Body (Ex): As the body of the nepalope is formed of stone, stone-affecting spells or powers can target it.
Skills: Nepalopes receive a +8 racial bonus to Balance and Jump checks.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, nepalope also gain the following special benefits.
- 5+ HD ― Gain Sacred Guardian (Su): While defending a holy site or a place of powerful magic within 1 mile, a nepalope gains a +2 enhancement bonus to any saving throws. The nepalope does not need to eat or sleep while defending such a site.
- 6–8 HD ― Horns gain +1 enhancement bonus to attack and damage rolls.
- 7 HD ― +2 racial bonus on saving throws against paralysis and sleep effects.
- 8 HD ― Gain fast healing 2 while in contact with stone.
- 9 HD ― Horns gain +2 enhancement bonus to attack and damage rolls.