Nepalope

monstrosity · CR 4 · from Book of Beasts I · by Robert J. Hall
Nepalope
StatisticValue
Size/TypeLarge Magical Beast (Earth)
Hit Dice4d10+8 (30 hp)
Initiative+2
Speed50 ft. (10 squares)
Armor Class21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19
Base Attack/Grapple+4/+12
AttackGore +8 melee (1d8+6)
Full AttackGore +8 melee (1d8+6)
Space/Reach10 ft./5 ft.
Special AttacksPowerful charge
Special QualitiesDarkvision 60 ft., damage reduction 5/magic, immune to disease, poison, and death effects, low-light vision, stone body, vulnerability to sonic
SavesFort +6, Ref +6, Will +3
AbilitiesStr 19, Dex 15, Con 14, Int 8, Wis 14, Cha 15
SkillsBalance +12, Jump +12, Listen +5, Spot +5
FeatsAlertness, Weapon Focus (horns)
EnvironmentTemperate mountains
OrganizationSolitary
Challenge Rating4
TreasureStandard
AlignmentAlways lawful neutral
Advancement5–9 HD (Large)
Level Adjustment―

Description

This beautiful creature looks like a particularly large and powerful ram crafted out of flawless white marble. It has curved, glistening horns, green, sparkling eyes, and a silky mane that flows back to its tail.

This magnificent mythical being most closely resembles a giant mountain ram, with a pearly-white marble body, tough crystalline horns, diamond-hard hooves, and deep green crystals that serve as eyes. A long mane of silky locks flow the full length down the creature's back to its tail. The legs of the nepalope are both powerful and nimble, allowing the beast to leap gracefully across the most hazardous terrain. The nepalope is able to communicate in the common tongue, so they will sometimes converse with those they do not find threatening.

It is a legend among certain mountain tribes that a nepalope is a sacred, immortal being that guard places of great power. The creatures are relatively rare in most parts of the world, however, so there are few can attest to the truth of the matter.

Combat

The nepalope is not especially aggressive and will normally seek to avoid combat. Only if it is protecting a site will it attack an intruder who does not heed its warnings and steer clear. It attacks with its tough, crystalline horns.

Powerful Charge (Ex): A nepalope deals 2d8+12 points of damage when it charges.

Stone Body (Ex): As the body of the nepalope is formed of stone, stone-affecting spells or powers can target it.

Skills: Nepalopes receive a +8 racial bonus to Balance and Jump checks.

Advanced Benefits

In addition to the standard changes due to Hit Dice advancement, nepalope also gain the following special benefits.

  • 5+ HD ― Gain Sacred Guardian (Su): While defending a holy site or a place of powerful magic within 1 mile, a nepalope gains a +2 enhancement bonus to any saving throws. The nepalope does not need to eat or sleep while defending such a site.
  • 6–8 HD ― Horns gain +1 enhancement bonus to attack and damage rolls.
  • 7 HD ― +2 racial bonus on saving throws against paralysis and sleep effects.
  • 8 HD ― Gain fast healing 2 while in contact with stone.
  • 9 HD ― Horns gain +2 enhancement bonus to attack and damage rolls.

All 820 monsters in the Netbook Bestiary