Makva
| Statistic | Value |
|---|---|
| Size/Type | Large Monstrous Humanoid |
| Hit Dice | 8d8+8 (44 hp) |
| Initiative | +2 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple | +8/+17 |
| Attack | Claw +12 (1d6+5) |
| Full Attack | 2 claws +12 (1d6+5) and bite +7 (1d8+2) |
| Space/Reach | 10 ft./10 ft. |
| Special Attacks | Blood drain, spell-like abilities |
| Special Qualities | Damage reduction 5/cold iron, darkvision 120 ft., fast healing 5, immunities |
| Saves | Fort +4, Ref +8, Will +8 |
| Abilities | Str 20, Dex 14, Con 15, Int 16, Wis 15, Cha 9 |
| Skills | Concentration +12, Hide +10, Intimidate +6, Knowledge (Witchcraft) +13, Listen +10, Spot +10; either Craft (any one) or Knowledge (any one) +6 |
| Feats | AlertnessB, Blind-Fight, Combat Casting, Fear Resistance |
| Environment | Any |
| Organization | Solitary or covey (3 hags of any type plus 2–12 trolls and 1–2 harpies) |
| Challenge Rating | 6 |
| Treasure | Standard |
| Alignment | Always chaotic evil |
| Advancement | By character class |
| Level Adjustment | ― |
Description
This creature looks like a tall, very aged female human. It has an unhealthy green flesh, with scraggly black hair, and long, clawed hands.
The makva, or the wood hag, is a relative of the other hags and possibly the night hag. The makva makes her home in the deepest forests where she feeds on unsuspecting travelers. She is particularly fond of children. Her normal appearance is very hag-like, 7 ft. tall, green skin, with black hair, although some have been spotted with green or red hair. She also has long clawed hands with nails as hard as iron talons. Their mouths are filled with rotting black teeth and foul breath. The wood hag can appear as kindly grandmother, or a fetching young wood nymph as she chooses. The wood hag loves nothing more than to tempt men of good character into a wanton embrace and then switch back to their normal form before killing them. She is also fond of attacking people as they sleep in the woods.
The wood hag is more solitary than the other hags. More often than not a wood hag will be found alone. Wood hags often employ trolls to protect their homes and for mutual protection. At any given time there will be 2 to 12 trolls around the wood hag s home. They will fight for the wood hag, but they are not commanded to do so. They will retreat or flee if the combat goes against them. The wood hag will also ally her self with evil witches and warlocks. They have also been known to consort with demons and vampires as well. Makva do not get along well with night hags. Some have theorized that makva were once part of the night hag society but were removed for being too chaotic.
Wood hags have often been confused with witches and many of the tales told to frighten children about witch have been about wood hags. It is almost certain that the tale of Hansel and Gretel could have been about a wood hag (or even the witch Baba Yaga).
Makva are believed to live up to 800 years, but this has never been confirmed. They have been known to keep harpies as pets. Wood hags usually have a grove of elder trees growing nearby.
Combat
The wood hag is very strong and will attack with her claws and a bite. She is also a competent spell caster and may use spells from the witch's spell list.
Spell-Like Abilities: At will―detect good, detect lawful, polymorph (self only), sleep (DC 10); 4/day―major image (DC 12); 3/day―magic missile, ray of enfeeblement. Caster level 8th. The save DC are Charisma-based.
Immunities (Su): Wood hags are immune to sleep, charm, and hold spells.
Blood Drain (Su): The bite of a Wood Hag also drains blood. Any successful bite hit can permanently drain one point of Constitution unless the victim can make a DC 16 Fortitude save. Any character drained to zero will become a wraith haunting the woods around the wood hag. Constitution points can be healed normally. The save DC is Constitution-based.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, makva also gain the following special benefits.
- The caster level of the spell-like abilities is equal to the Hit Dice.
- The save DC of the blood drain attack is equal to 10 + ½ HD + Constitution modifier.