Lasa
| Statistic | Value |
|---|---|
| Size/Type | Medium Outsider (Extraplanar, Good) |
| Hit Dice | 6d8+6 (33 hp) |
| Initiative | +3 |
| Speed | 30 ft. (6 squares), fly 50 ft. (good) |
| Armor Class | 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13 |
| Base Attack/Grapple | +6/+5 |
| Attack | Masterwork spear +6 melee (1d8-1/x3) |
| Full Attack | Masterwork spear +6 melee (1d8-1/x3) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Spells, summon lasa |
| Special Qualities | Damage reduction 10/evil, spell-like abilities, darkvision 60 ft., low-light vision, spell resistance 11, immunities |
| Saves | Fort +6, Ref +8, Will +9 |
| Abilities | Str 8, Dex 17, Con 12, Int 15, Wis 19, Cha 17 |
| Skills | Concentration +4, Diplomacy +12, Gather Information +7, Heal +9, Hide +15, Knowledge (religion) +9, Listen +12, Move Silently +6, Sense Motive +11, Spellcraft +8, Spot +12 |
| Feats | Alertness, Flyby Attack, Hover |
| Environment | Any neutral good-aligned plane |
| Organization | Solitary or troupe (3–6) |
| Challenge Rating | 6 |
| Treasure | Standard |
| Alignment | Always neutral good |
| Advancement | 7–12 HD (Medium) |
| Level Adjustment | ― |
Description
This stunningly-beautiful female has a slender frame and flawless, pearly flesh. She hovers in mid air upon sleek, feathered wings. Her hair is a glistening black, and she has large violet eyes, delicate pointed ears, and a pert mouth.
These female guardian spirits resemble winged elves or nymphs. They inhabit the crypts of a grave site that has been blessed by their patron goddess. A lasa is normally found on their home plane, where they engage in much play and frivolity. When tasked they are serious about their duty, however, and will tolerate no breech of a tomb that they guard. If approached in a friendly manner, a lasa will freely talk about her duty, her goddess, or any other subject that interests her. She will be especially taken by any cleric of her goddess.
The lasa believe that looting a sanctified tomb is the worst crime that a mortal can commit, and will try her utmost to keep her ward safe from such evil beings. She will aid any beings that will help her in this duty. A lasa is a tireless guardian who requires no refreshments, but will accept them if freely offered by kind strangers. She watches a grave site for seven years before being replaced by another of her kind.
Combat
No lasa will willingly harm another being unless the creature intends to pillage a grave, for this is their sacred duty as guardians. The lasa do not care for personal combat and will attempt to neutralize their foes by persuasion or through the use of spells. However they are quite capable fighters, when necessary.
It is not unheard of for lasa and manes to protect the same graveyard and to aid and cooperate with each other during a battle. Both recognize a shared purpose and can even develop a peculiar respect for one another.
Spell-Like Abilities: At will―ethereal jaunt. 1/day―alarm, see invisibility. Caster level 15th.
Spells: A lasa can cast divine spells as a 6th-level clerics. A lasa has access to two of the following domains: Good, Knowledge, or Protection.
Typical Cleric Spells Prepared (5/5/5/4; save DC 14 + spell level): 0―cure minor wounds, detect magic, detect poison, guidance, resistance; 1st―cause fear, doom, protection from evil*, sanctuary, shield of faith; 2nd―cure moderate wounds, detect thoughts*, hold person, spiritual weapon, summon monster II; 3rd―bestow curse, holy smite*, searing light, summon monster III.
*Domain spells. Domains: Good and Knowledge.
Summon Lasa (Sp): Once per day a lasa can attempt to summon another lasa with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.
Immunities: Lasa are immune to disease, fear, poison, and sleep effects.
Skills: Lasa have a +4 racial bonus on Hide and Sense Motive checks.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, lasa also gain the following special benefits.
- A lasa can cast divine spells, as a cleric with level equal to the number of Hit Dice.
- Spell resistance equals creature's HD + 5 (maximum 30).
- 8+ HD ― Add 1/day―faithful hound, lesser geas to spell-like abilities. The save DC is Charisma-based.
- 9–11 HD ― The summon lasa ability will summon 1d3 lasa with a 55% chance of success.
- 10+ HD ― Gain Returning Weapon (Su): Any weapon thrown by a lasa will return to her hand at the end of the round.
- 11+ HD ― Add 1/day―dismissal, true seeing to spell-like abilities. The save DC is Charisma-based.
- 12+ HD ― The summon lasa ability will summon 2d4 lasa with a 75% chance of success.