Khudelass Longtalons

fey · CR 4 · from Book of Beasts I
Khudelass Longtalons

Lesser Hag 3rd-Level Hobgoblin Adept

StatisticValue
Size/TypeLarge Monstrous Humanoid (Goblinoid)
Hit Dice3d6+6 (16 hp)
Initiative+1
Speed30 ft. (6 squares)
Armor Class10 (-1 size, +1 Dex), touch 10, flat-footed 9
Base Attack/Grapple+1/+7
AttackMasterwork spear +3 melee (2d6+2/x3)
Full AttackMasterwork spear +3 melee (2d6+2/x3)
Space/Reach10 ft./10 ft.
Special AttacksSpell-like abilities
Special QualitiesDamage reduction 2/piercing or slashing, darkvision 60 ft., ugliness, bat familiar*
SavesFort +3, Ref +2, Will +5
AbilitiesStr 15, Dex 13, Con 14, Int 10, Wis 15, Cha 10
SkillsCraft (alchemy) +2, Hide +2, Intimidate +2, Listen +8*, Move Silently +6, Spellcraft +3, Spot +5, Survival +3
FeatsAlertness, Combat Casting
OrganizationKhudelass, bat familiar, and 2 ogres
EnvironmentWarm hills
Challenge Rating5
AlignmentLawful evil

Description

This stout, ugly creature is humanoid in shape, and stands about 6 feet tall with a heavy stoop. It has hirsute features, with warty, gray-green flesh, pointy ears, beady eyes and a flat nose.

Khudelass lives in a rocky grotto with only her bat familiar and a pair of orges for company. She uses captive creatures to experiment with her various alchemical concoctions.

Gear: Masterwork spear, potion of aid, divine scroll (cure moderate wounds), alchemist's fire, 2 smoke sticks.

Combat

Khudelass enjoys combat, but prefers to weaken and disorient her foes with spells before closing for melee. She will order her ogre companions forward to the attack while employing her spells.

Spells: Cast spells as a 3rd-level adept. The save DCs are Wisdom-based.

Typical Spells Prepared (3/3; DC 12 + spell level): 0―detect magic, purify food and drink, touch of fatigue; 1st―burning hands, cause fear, sleep.

Spell Like Abilities: At will―ghost sound, touch of hideousness; 3/day―darkness, doom, charm person; 1/day―contagion, scare. Caster level 5th. The save DCs are Charisma-based.

Deformation (Ex): Khudelass' skeleton turns outward, creating a sort of exoskeleton. While her skin may be tough, her bones are more spread out and therefore more brittle. She gains damage reduction 2/piercing or slashing weapons, but bludgeoning weapons deal an additional +2 points of damage.

Ugliness (Ex): Khudelass' appearance is fearsome. Her skin appears withered and scrunched, like that of a very old woman. Her hair becomes ratted and tangled. She gains a +2 bonus on Intimidate checks.

Skills: Khudelass has a +4 racial bonus on Move Silently checks, and a +2 bonus on Intimidate checks.

Creating a Lesser Hag

"Lesser Hag" is an acquired template that can be added to any humanoid (referred to hereafter as the base creature).

A lesser hag uses all the base creature's statistics and special abilities except as noted here.

Size and Type: The creature's type changes to monstrous humanoid. A lesser hag's body becomes long and wiry. The base creature's size is increased by one category. Do not recalculate Hit Dice or saves.

Special Attacks: A lesser hag retains all the special attacks of the base creature and gains the following special attack.

Spell Like Abilities: At will―ghost sound, touch of hideousness; 3/day―darkness, doom, charm person; 1/day―contagion, scare. Caster level equals 5th or the creature's HD, whichever is greater. The save DCs are Charisma-based.

Special Qualities: A lesser hag has all the special qualities of the base creature, plus darkvision out to 60 feet and the following special qualities.

Deformation (Ex): A lesser hag's skeleton turns outward, creating a sort of exoskeleton. While her skin may be tough, her bones are more spread out and therefore more brittle. She gains damage reduction 2/piercing or slashing weapons, but bludgeoning weapons deal an additional +2 points of damage.

Ugliness (Ex): A lesser hag's appearance is fearsome. Her skin appears withered and scrunched, like that of a very old woman. Her hair becomes ratted and tangled. She gains a +2 bonus on Intimidate checks.

Abilities: Increase from the base creature as follows: Str +2, Wis +6, Cha +2.

Organization: Solitary or covey (3 lesser hags plus 1–4 ogres and 1–2 evil giants)

Challenge Rating: As base creature +2.

Alignment: Always evil (any).

Level Adjustment: Same as base creature +4.

Becoming a Lesser Hag

The ritual requires that the caster know the following spells: permanency, touch of hideousness, and contagion. All three spells are cast into a cauldron of boiling water, creating pitch black, boiling water. Then, the caster needs the proper material components, some of the most gruesome of spell casters.

First, a sacrifice of a woman who has not yet given birth is needed. She must be killed within 4 hours of the ritual, by the witches hand using an athame. First, her skin is put into the cauldron of water, while her bones are ground into a powder. A small amount of water is added to the bone dust to give them a glue-like texture. The bone-goo is smeared over the her skin, and she then drinks from the boiling black water. The ritual causes the caster to sleep for 24 hours. In this period, the caster metamorphoses into the hag.

All 820 monsters in the Netbook Bestiary