Khryg
Khryg, 1st-Level Druid
| Statistic | Value |
|---|---|
| Size/Type | Medium Humanoid (Khryg) |
| Hit Dice | 1d8-1 (3 hp) |
| Initiative | +2 |
| Speed | 30 ft. (6 spaces), climb 20 ft. |
| Armor Class | 12 (+2 Dex), touch 12, flat-footed 10 |
| Base Attack/Grapple | +0/+0 |
| Attack | Club +0 melee (1d6) |
| Full Attack | Club +0 melee (1d6) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Spells |
| Special Qualities | Low-light vision, animal companion, nature sense, wild empathy, fast healing 4, vulnerability to fire |
| Saves | Fort +1, Ref +2, Will +3 |
| Abilities | Str 10, Dex 15, Con 9, Int 9, Wis 12, Cha 8 |
| Skills | Balance +6, Climb +4, Jump +4, Knowledge (nature) +1, Listen +3, Spot +3, Survival +3 |
| Feats | Alertness, Track |
| Environment | Cold forest |
| Organization | Company (2–4), squad (11–20 plus 2 3rd-level druids and 1 leader of 3rd-6th level). |
| Challenge Rating | 1 |
| Treasure | Standard |
| Alignment | Usually chaotic neutral |
| Advancement | By character class |
| Level Adjustment | ― |
Description
This humanoid creature has a lean, graceful form that is completely covered in sleek fur. The head is shaped like an arrowhead, with a rounded mouth and a great mane of hair flowing down the back. It has long, odd-looking limbs with multiple joints.
The khryg are lithe, fur-covered humanoids with long, prehensile tails. Their heads are narrow and triangular, with a fleshy beak and a flowing mane. The arms and legs are sinewy, with four-digit hands and feet. The digits of the hand are arranged so as to provide two fingers and two opposable thumbs. The triple-jointed legs give them an odd, tottering gait that is somehow elegant. This race is very agile and can leap between tree branches effortlessly. Fully erect, they stand about 6-½ feet tall and usually wear minimal attire.
The khryg heal wounds at a prodigal rate, exceeded only by that regenerating creatures such a troll. It is believed that this ability allows the khryg to survive falls from great heights. Unfortunately, they are also very vulnerable to fire and have a great fear of combustion.
Combat
Despite their remarkable powers of healing, the khryg are known as a cowardly race and will usually flee their home rather than risk battle. They have little skill in combat, and will wildly swing whatever weapon is handy for self-defense.
Vulnerability to Fire (Ex): A khryg takes half again as much damage as normal from fire. It becomes shaken on any round it comes within 10 feet of a source of flame larger than a torch.
Skills: Khryg have a +4 racial bonus on Balance, Climb and Jump checks. A khryg can always choose to take 10 on a Balance or Climb check, even if rushed or threatened.
Khryg Society
The beautiful fur coloration of a khryg is grown according to a complex pattern determined by the social structure within their tribes, and is a source of considerable pride for these beings. Fur colors range from drab brown, yellow, or gray, to brilliant green and blue with some red, white and black banding around the neck.
To some folks the natural honesty of the khryg more than makes up for their flightiness. However, they are not generally respected among most races. While the khryg fall somewhat below a typical human in intelligence, they are masters of plant lore and have learned to shape their surroundings through magic and careful cultivation.
Living plants and trees are the only comfortable habitat for a khryg. While they can tolerate wood or stone-built structures for a period, they are always uncomfortable in such surroundings. A deep love and knowledge of plant life gives the khryg a profound understanding of vegetation, its purpose within the ecosystem, and the skill to alter its form and function. Khryg are exclusively vegetarians and in their society even the suggestion of consuming animal flesh is considered a low insult.
Khryg as Characters
Khryg are often druids or rogues. Khryg leaders are normally druids. Khryg clerics worship the nature goddess. A khryg cleric has access to two of the following domains: Air, Animal, Earth, Plant, or Water. (Khryg clerics will never choose the Fire domain.)
Khryg characters possess the following racial traits.
- +2 Dexterity, -2 Intelligence.
- Size medium.
- A khryg's base land speed is 30 feet. It also has a climb speed of 20 feet.
- Low-light vision.
- +4 racial bonus on Balance, Climb and Jump checks. A khryg can always choose to take 10 on a Balance or Climb check, even if rushed or threatened.
- Fast healing 4.
- Vulnerability to fire.
- Automatic Languages: Common, Sylvan. Bonus Languages: Druidic.
- Favored Class: Druid.
The khryg druid presented here had the following ability scores before racial adjustments: Str 10, Dex 13, Con 9, Int 11, Wis 12, Cha 8.