Ellyon

fey · CR 2 · from Book of Beasts I · by Robert J. Hall
Ellyon
StatisticValue
Size/TypeFine Fey
Hit Dice1/4d6 (1 hp)
Initiative+5
Speed5 ft. (1 square), fly 40 ft. (perfect)
Armor Class24 (+8 size, +5 Dex, +1 natural), touch 23, flat-footed 19
Base Attack/Grapple+0/-21
AttackTouch +13 melee (suggest)
Full AttackTouch +13 melee (suggest)
Space/Reach½ ft./0 ft.
Special AttacksSpell-like abilities, suggest
Special QualitiesDamage reduction 5/cold iron, low-light vision, spell resistance 15, glowing nimbus
SavesFort +0, Ref +7, Will +3
AbilitiesStr 1, Dex 21, Con 11, Int 8, Wis 13, Cha 17
SkillsConcentration +2, Hide +22*, Listen +10, Move Silently +10, Perform (dance) +5, Spot +10
FeatsDodgeD, Weapon Finesse
EnvironmentTemperate forests
OrganizationSolitary, gang (2–4), band (6–11), tribe (20–80), or gathering (100–2,000)
Challenge Rating2
TreasureNone
AlignmentAlways chaotic good
Advancement1–2 HD (Fine)
Level Adjustment+3

Description

In a blur of light and motion, a miniscule humanoid creature hovers and flutters about in the air. It resembles a very small elf, with gossamer wings, pale flesh, light golden hair, and delicate features.

These miniscule fey closely resemble an unusually small sprite, with a slender, pale humanoid form, light hair, and tiny, fragile wings that move in a blur when they fly. Their voices are high pitched, and will carry only short distances.

Ellylon are carefree creatures that dwell among the wilds, feeding off the nectar of flowers and certain types of fungus and toadstools. They will never eat the flesh of creatures, and are disdainful of the savagery of predators. However they appreciate the cycles of life, and the necessity for some creatures to be the hunted and others the hunter. Thus, while certain birds and creatures may view an ellyon as a tempting morsel of food, these fey will merely dodge the bird's attacks while happily emitting their tinkling laughter.

As they are not strong enough to fly while carrying even a miniscule burden, ellyon wear only the flimsiest of gossamer clothing, and many go entirely nude. They are quite comfortable in wide variety of climactic conditions, but will still take shelter in a tree trunk during the cold days of winter, or enjoy the shade of a plant during the hot summer months.

The ellyon normally radiate a slight nimbus of light, producing a faint glow at night time. During celebrations, thousands of these ellyon gather together at night to perform a beautiful and mesmerizing dance of glowing forms.

An ellyon stands 3 inches in height and weighs less than an ounce. They can speak sylvan. A few also speak elven, gnome, or common.

Combat

Ellylon will avoid combat when possible, hiding under natural cover until the danger passes. If caught in the open, they will take advantage of their spells to escape.

Spell-Like Abilities: 3/day―faerie fire, flare (DC 13). 1/day―dancing lights, invisibility (self only), speak with animals. Caster level 6th. The save DCs are Charisma-based.

Suggest (Sp): Once every 1d4 rounds, an opponent touched by an ellyon must succeed on a DC 15 Will check or be affected as though by a suggestion spell (caster level 3rd.) The save DC is Charisma-based.

Glowing Nimbus (Ex): An ellyon emits a glowing nimbus of light that functions as the faerie fire spell. This ability is constant, but an ellyon can suppress it at will by maintaining concentration.

Mesmerizing Dance (Su): Whenever a dozen or more ellyon perform a coordinated dance under low lighting conditions, any non-fey within 100 feet who watch the shifting forms for a round must succeed on a DC 15 Will save or be captivated for the duration of the dance. This functions as an enthrall spell (caster level 6th). A creature that successfully saves cannot be affected again by the same ellyon dance. The save DC is Charisma-based.

Skills: Ellyon have a +4 racial bonus to Listen and Spot checks.

Advanced Benefits

In addition to the standard changes due to Hit Dice advancement, ellyon also gain the following special benefits.

  • The save DC of the mesmerizing dance is equal to 10 + ½ HD + Charisma modifier.
  • Spell resistance equal to creature's HD + 15 (maximum 25).
  • 1+ HD ― Add 1/day―reduce person to spell-like abilities.
  • 2+ HD ― Add 1/day―minor image to spell-like abilities.

All 820 monsters in the Netbook Bestiary