Dire Bull

beast · CR 4 · from Book of Beasts I · by Robert J. Hall
Dire Bull
StatisticValue
Size/TypeHuge Animal
Hit Dice9d8+36 (76 hp)
Initiative+0
Speed40 ft. (8 squares)
Armor Class14 (-2 size, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple+6/+23
AttackGore +13 melee (2d6+13)
Full AttackGore +13 melee (2d6+13)
Space/Reach15 ft./10 ft.
Special AttacksBull rush, trample 1d8+13
Special QualitiesLow-light vision, scent
SavesFort +10, Ref +6, Will +8
AbilitiesStr 29, Dex 11, Con 19, Int 2, Wis 10, Cha 6
SkillsListen +7, Spot +7
FeatsAlertness, Diehard, Endurance, Iron Will
EnvironmentTemperate plains
OrganizationSolitary
Challenge Rating5
TreasureNone
AlignmentAlways neutral
Advancement11–16 HD (Huge)
Level Adjustment―

Description

This gigantic, thick-bodied bull towers over even the tallest human. It has massive, powerful shoulders, a pair of huge horns, and red-lined eyes that gleam with malice. A short, coarse fur covers its leathery hide.

The dire bull is highly territorial, and will tolerate no encroachments on its home ground. Creatures approaching its territory will be warned with loud snorts and a stamping of its massive hoof.

In most other respects the dire bull behaves much like common bulls.

In some cultures these powerful and magnificent beasts are worshipped as sacred beings. A dire bull can grow up to 10 feet long and weighs about 5,000 pounds.

Combat

A dire bull will attack using a furious rush, seeking to gore its foe with its heavy horns. It is a powerful, relentless foe that will keep battling until it is no longer able to stand.

Bull rush (Ex): A dire bull that hits with a gore attack can attempt to bull rush its opponent as a free action without provoking an attack of opportunity.

Trample (Ex): Reflex half DC 23. The save DC is Strength-based.

All 820 monsters in the Netbook Bestiary