Death Shrieker
| Statistic | Value |
|---|---|
| Size/Type | Medium Plant |
| Hit Dice | 2d8+2 (11 hp) |
| Initiative | -5 |
| Speed | 0 ft. |
| Armor Class | 8 (-5 Dex, +3 natural), touch 5, flat-footed 8 |
| Base Attack/Grapple | +1/-4 |
| Attack | ― |
| Full Attack | ― |
| Space/Reach | 5 ft./0 ft. |
| Special Attacks | Death shriek |
| Special Qualities | Low-light vision, plant traits |
| Saves | Fort +4, Ref ―, Will -4 |
| Abilities | Str ―, Dex ―, Con 13, Int ―, Wis 2, Cha 1 |
| Skills | ― |
| Feats | ― |
| Environment | Underground |
| Organization | Solitary, patch (2–5) or mixed patch (2–5 death shriekers and 3–5 shriekers and/or violet fungi) Challenge Rating: 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3 HD (Medium) |
| Level Adjustment | ― |
Description
This looks like a human-sized mushroom with a thick, pale stalk, and a slightly domed cap having a faint bluish tinge and a mottled pattern around the edges.
Death shriekers appear identical to normal shriekers, perhaps with a slight bluish tinge. Individually they are relatively harmless, but stumbling upon a patch of these creatures can be deadly to careless low-level adventurers.
Combat
Death Shriek (Ex): When a light source or movement is detected within 10 feet of a death shrieker, it emits its death shriek for 1d4 rounds. Every round that during this shriek, all creatures within 20 feet take 1d4 points of sonic damage (Fortitude DC 12 save half). The save DC is Constitution-based.
Plants are immune to this effect. Deaf creatures are not immune to this effect, although being within the area of a silence spell does prevent damage. Once a death shrieker has used its death shriek ability it can not do so again for one hour.
Also in this section of the source
Dinosaur
Dinosaurs come in many sizes and shapes. Bigger varieties have drab coloration, while smaller dinosaurs have more colorful markings. Most dinosaurs have a pebbly skin texture.
Combat
Dinosaurs take full advantage of their size and speed. The swift carnivores stalk prey, staying hidden in cover until they can get into charge range and rush to the attack. Herbivores frequently overrun and trample their opponents.