Cyclopes

giant · CR 7 · from Book of Beasts I · by Robert J. Hall
Cyclopes
StatisticValue
Size/TypeLarge Giant
Hit Dice12d8+72 (126 hp)
Initiative-1
Speed40 ft. (8 squares)
Armor Class20 (-1 size, -1 Dex, +9 natural, +3 natural), touch 8, flat-footed 20
Base Attack/Grapple+9/+22
AttackMorningstar +17 melee (2d6+9) or slam +17 melee (1d6+9) or rock +7 ranged (2d6+9)
Full AttackMorningstar +17/+12 melee (2d6+9) or 2 slams +17 melee (1d6+9) or rock +7 ranged (2d6+9)
Space/Reach10 ft./10 ft.
Special AttacksThunderbolt, resistance to electricity 10, rock throwing
Special QualitiesRock catching, glowing eye
SavesFort +14, Ref +2, Will +4
AbilitiesStr 28, Dex 7, Con 22, Int 8, Wis 11, Cha 6
SkillsClimb +10, Jump +10, Listen +4, Spot +4; either Craft (stonemasonry) +8 or Craft (any one smithing) +8 or Profession (any one) +5
FeatsCleave, Combat Reflexes, Great Cleave, Point Blank Shot, Power Attack
EnvironmentWarm hills
OrganizationSolitary or gang (2–5)
Challenge Rating8
TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment―

Description

This giant has a dusky, red-hued flesh, and a large, glowing eye in the center of its elongated face. It has a powerful build and moves in a clumsy manner, waddling from leg to leg.

These powerful giants are distinguished by the single eye in the center of their forehead that emits a light like a burning flame. The hard flesh of a cyclopes is a dark, red-brown hue, with coarse black hair on their head, back, and legs. They wear simple garb made from animal skins, and rarely if ever bathe. Cyclopes are meat eaters who consume flesh raw, and are not particular about what they are eating.

While plodding thinkers that are noted only for their dull wits, they are also quite skilled at working simple metals and building structures. Usually they are solitary creatures, but cyclopes are sometimes recruited by more powerful beings that can harness their unique skills and abilities.

Combat

The cyclopes' preferred weapon is the thunderbolt that they can magically produce in their hands. However their aim is poor due to their lack of depth perception, so they will typically close quickly with an opponent and smash them with a weapon or stomp them into the ground. When fighting with a powerful ally possessing good aim, the cyclopes can produce thunderbolts for the ally to hurl.

Thunderbolt (Sp): Once every three rounds, a cyclopes can produce a bolt of lightning. This can be maintained in the hands for up to a minute or hurled at a target. If an ally is immune to electricity, the thunderbolt can also be handed to that creature, who must then hurl it within a single round before it vanishes. Only a single such thunderbolt can be produced at a time by each cyclopes.

On a successful ranged touch attack the opponent is dealt 6d6 electricity damage by the thunderbolt. Any creatures within 5 feet of the struck target must succeed on a DC 22 Fortitude save or be deafened for 1d6 rounds by the thunderous noise. The range increment of the thunderbolt is 90 feet. The save DC is Constitution-based.

Rock Throwing (Ex): The range increment is 60 feet for a cyclopes' thrown rocks.

Glowing Eye (Ex): The eye of a cyclopes can continually radiate light in a 30-foot cone that is as bright as daylight, and dim light within 30 feet beyond that. Creatures that normally take penalties in bright light also take them from the glowing eye. This glow can be activated or disabled as a free action by the cyclopes.

Skills: *A cyclopes gains a +4 racial bonus on Craft skills involving metal working or stone masonry.

Second Sight

Some cyclopes possess a special ability known as second sight, which allows them to foresee the future. These cyclopes have Wisdom scores of at least 14 and spell-like abilities, which they use as 7th-level clerics. Three times per day they can use augury, and once per day divination.

Advanced Benefits

In addition to the standard changes due to Hit Dice advancement, cyclopes also gain the following special benefits.

  • The save DC of the thunderbolt is equal to 10 + ½ HD + Constitution modifier.
  • The damage inflicted by the thunderbolt equals 1d6 per 2 HD.

All 820 monsters in the Netbook Bestiary