Chul'crogx

undead · CR 9 · from Book of Beasts I
Chul'crogx
StatisticValue
Size/TypeMedium Undead
Hit Dice3d12+5d6 (37 hp)
Initiative+5
Speed40 ft. (8 squares)
Armor Class17 (+2 Dex, +4 natural, +1 deflection), touch 13, flat-footed 15
Base Attack/Grapple+5/+5
AttackTouch +5 melee (1d6+2 negative energy) or head butt +5 melee (1d6) or short bow +8 ranged (1d6/x3)
Full AttackTouch +5 melee (1d6+2 negative energy) or head butt +5 melee (1d8+1) or short bow +8 ranged (1d6/x3)
Space/Reach5 ft./5 ft.
Special AttacksDamaging touch, pan pipes
Special QualitiesDamage reduction 10/bludgeoning and magic, low-light vision, +2 turn resistance, resistance to cold 20 and electricity 20, immunity to polymorph and mind-affecting effects, bound soul, undead traits, bardic music, bardic knowledge, countersong, fascinate, inspire courage +1, inspire competance
SavesFort +2, Ref +10, Will +9
AbilitiesStr 10, Dex 14, Con ―, Int 15, Wis 13, Cha 17
SkillsAppraise +6, Bluff +13, Concentration +4, Hide +20, Jump +2, Knowledge (nature) +10, Listen +16, Move Silently +18, Perform +15, Search +10, Sense Motive +10, Sleight of Hand +4, Spot +12, Spellcraft +6, Tumble +10, Use Magic Device +0
FeatsAlertnessB, Dodge, Improved Initiative, Mobility, Weapon Focus (shortbow)
EnvironmentUnderground
OrganizationSolitary
Challenge Rating10
TreasureStandard
AlignmentChaotic neutral
Level Adjustment+5

Description

Half-Lich 5th-Level Satyr Bard

This disturbingly-ugly being somewhat resembles a horned man with the legs of a goat. But he is almost unnaturally gaunt and lean. His bones project out through his scabrous, wrinkled flesh, and his dark eye sockets appear empty above his slack-jawed mouth.

This creature result of bizarre breeding experiments by a lich witch, who magically bound a satyr to serve as her mate then later slew him in an evil ritual. Chul'crogx grew and matured under the guidance of the lich witch's multitude of charmed slaves, producing a conflicted creature with few scruples and many strange desires. Dissatisfied with her experiment, the lich witch cast her spawn adrift into the wilds to fend for itself.

Eventually seeking company, he found a blind half-elf dwelling at an old tree-house hostelry in the sylvan woods. She taught him the bardic lifestyle and he learned to entertain travellers. However, in time his changing appearance proved entirely too disturbing for some of the guests and he elected to depart.

Now he dwells alone in the forests, sometimes briefly entertaining the rare passing merchant or traveler after donning a magical disguise. The half-lich has lived well over two normal lifetimes, and has become remarkably witty and resourceful.

Combat

Pipes (Su): Chul'crogx can play a variety of magical tunes on his pan pipes. When he plays, all creatures within a 60-foot spread (except satyrs) must succeed on a DC 18 Will save or be affected by charm person, sleep, or fear (caster level 10th; Chul'crogx chooses the tune and its effect).

In the hands of other beings, these pipes have no special powers. A creature that successfully saves against any of the pipe’s effects cannot be affected by the same set of pipes for 24 hours. The save DC is Charisma-based.

Bard Spells Known (3/4/2): 0―detect magic, flare, ghost sound, mending, prestidigitation, summon instrument; 1st―charm person, disguise self, silent image, summon monster I; 2nd―darkness, invisibility, scare.

Bound Soul (Ex): Chul'crogx may not be raised or resurrected. Nothing short of a wish or miracle may return Chul'crogx if he has been destroyed.

Gear: +1 short bow, +1 ring of protection, 30 arrows, pan pipes, 425 gp.

Creating a Half-Lich

"Half-lich" is an inherited template that can be added to any humanoid creature (hereafter referred to as the "character"). A half-lich has all the character's statistics and special abilities except as noted here.

Size and Type: The creature's type changes to undead. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice: Increase current and all future Hit Dice to d12.

Armor Class: The half-lich has +2 natural armor or the character's natural armor, whichever is higher.

Attack: A half-lich has a touch attack that it can use once per round. If the base creature can use weapons, the half-lich retains this ability. A creature with natural weapons retains those natural weapons. A half-lich fighting without weapons uses either its touch attack or its primary natural weapon (if it has any). A half-lich armed with a weapon uses its touch or a weapon, as it desires.

Full Attack: A half-lich fighting without weapons uses either its touch attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a touch as a natural secondary attack, provided it has a way to make that attack (either a free hand or a natural weapon that it can use as a secondary attack).

Damage: A half-lich without natural weapons has a touch attack that uses negative energy to deal 1d6+2 points of damage to living creatures; a Will save (DC 10 + 1/2 half-lich's HD + half-lich's Cha modifier) halves the damage. A half-lich with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d6+2 points of extra damage on one natural weapon attack.

The half-lich may not attack itself in order to heal by way of negative energy.

Special Qualities: A half-lich retains all the base creature's special qualities and gains those listed below.

Turn Resistance (Ex): A half-lich has +2 turn resistance.

Damage Reduction (Su): A half-lich's undead body is tough, giving the creature damage reduction based on its Hit Dice:

Hit DiceDamage Reduction
1–35/bludgeoning and magic
4–1210/bludgeoning and magic
13+15/bludgeoning and magic

It's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Resistances and Immunities (Ex): Half-liches have resistance to cold and electricity 20. They are immune to polymorph (though they can use polymorph effects on themselves) and mind-affecting attacks.

Bound Soul (Ex): A half-lich may not be raised or resurrected. Nothing short of a wish or miracle may return a half-lich that has been destroyed.

Abilities: Increase from the base creature as follows: Int +2, Wis +2, Cha +2. Being undead, a half-lich has no Constitution score.

Skills: Half-liches have a +4 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Otherwise same as the base creature.

Organization: Solitary.

Challenge Rating: Same as the base creature +1.

Treasure: Standard.

Alignment: Any non-good.

Advancement: By character class.

Level Adjustment: Same as the base creature +3.

Also in this section of the source

Half-Medusa

Author: Sean K. Reynolds. (Koz's description by editor.)

Although they normally only breed among their own kind because their gaze petrifies all others, sometimes a medusa finds a mate that is unaffected by its stony stare. These half-medusa offspring inherit some of the traits of their snaky-haired parent.

A half-medusa generally resembles its non-medusa parent, save that its partly scaly skin tends to be an earthy color and it has four to six snakes growing from its head mixed in with its hair. Some individuals have red-rimmed eyes, and others have eyes that only show red when using their petrifying gaze. Many conceal their hair under a hooded cloak or a large hat when travelling in disguise.

A half-medusa generally speaks whatever languages its medusa parent speaks.

Sample Half-Medusa

This example uses a 4th-level human rogue as the base creature.

All 820 monsters in the Netbook Bestiary