Cellar Dweller
| Statistic | Value |
|---|---|
| Size/Type | Small Magical Beast |
| Hit Dice | 4d10+4 (26 hp) |
| Initiative | +3 |
| Speed | 40 ft. (8 squares) |
| Armor Class | 18 (+1 size, +3 Dex, +4 natural), touch 14, flat-footed 15 |
| Base Attack/Grapple | +4/+0 |
| Attack | Claw +2 melee (1d2-2) |
| Full Attack | 2 claws +2 melee (1d2-2) and bite +0 melee (1d3-2 plus 1d4 Str) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Fear aura, blinding gaze, weaken |
| Special Qualities | Darkvision 60 ft., low-light vision, fast healing 2, shadow stride, resistance to fire 5 and cold 5, immunity to sleep effects, disease, and paralysis, vulnerabilities |
| Saves | Fort +4, Ref +6, Will +1 |
| Abilities | Str 7, Dex 16, Con 13, Int 9, Wis 11, Cha 12 |
| Skills | Hide +6*, Intimidate +4, Listen +3, Move Silently +6*, Spot +3 |
| Feats | Alertness, EnduranceB, Multiattack |
| Environment | Underground |
| Organization | Solitary |
| Challenge Rating | 6 |
| Treasure | Standard |
| Alignment | Always chaotic evil |
| Advancement | 5–12 HD (Small) |
| Level Adjustment | ― |
Description
This ugly little creature looks like a short, stout humanoid with dark green flesh and sparkling white pupils. On its face is a look of pure malevolence.
Sometimes called the bone crusher for its eating habits, the hideous cellar dweller is a malevolent being of pure evil. The cellar dweller resembles a very short ogre with olive flesh and sparkling white pupils. It dwells in the dark, cramped spaces in the cellar and under heavy furniture, waiting for an opportunity to slay innocents and spread mayhem.
This wicked creature exists only to torment and consume other beings. It seems to have been created by an evil entity or perhaps a priest, and is incapable of breeding. Indeed it is almost never found in the company of its own kind.
Combat
A cellar dweller has a number of innate magical abilities that make it a dangerous foe, in spite of its diminutive stature. Staring into the eyes of this creature can cause temporary blindness. The bite of the blackened fangs of this beast will cause a numbing weakness to quickly spread throughout the body.
While it has an all-consuming, bloodthirsty nature, it has no need to consume food and can survive indefinitely in all but the most extreme environments.
Fear Aura (Su): A cellar dweller constantly radiates a 5-foot-radius aura of fear. Any creature in the area must succeed on a DC 13 Will save or be shaken for 1d4 rounds thereafter. A creature that successfully saves cannot be affected again by the cellar dweller's aura for 24 hours. The save DC is Charisma-based.
Blinding Gaze (Su): Blinded for 2d6 rounds, range 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.
Weaken (Su): The bite of a cellar dweller deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a cellar dweller becomes immobilized and collapses helplessly to the floor.
Shadow Stride (Su): As a move action a cellar dweller can dimension door as the spell (caster level 8th) with the limitation that it can only move from one area of deep shadow to another within its line of sight.
Vulnerabilities: The cellar dweller suffers damage from holy water and can be temporarily rendered cowering for 1d4 rounds by a successful turn undead by a cleric. Direct exposure to direct sunlight (not a daylight spell) is lethal, as the cellar dweller will be dealt 1d6 points of damage per round of exposure as its flesh bubbles and burns.
Skills: Cellar dwellers have a +2 racial bonus on Hide and Move Silently checks. *In areas of gloom, this bonus improves to +4.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, cellar dwellers also gain the following special benefits.
- The save DC of the fear aura is equal to 10 + ½ HD + Charisma modifier.
- The save DC of the blinding gaze is equal to 10 + ½ HD + Charisma modifier.
- 5–9 HD ― +2 racial bonus on saving throws against mind-affecting effects and Shadow type spells and spell-like abilities.
- 6–10 HD ― Fast healing improves to 3.
- 7 HD ― The radius of the fear aura increases to 10 feet.
- 9+ HD ― The bite of a cellar dweller deals 1d8 points of Strength damage to a living foe.
- 10+ HD ― +4 racial bonus on saving throws against mind-affecting effects and Shadow type spells and spell-like abilities.
- 11+ HD ― Fast healing improves to 4.