Campen de la Muerte
| Statistic | Value |
|---|---|
| Size/Type | Large Undead |
| Hit Dice | 30d12 (195 hp) |
| Initiative | +9 |
| Speed | Fly 80 ft. (perfect) (16 squares) |
| Armor Class | 20 (-1 size, +5 Dex, +6 deflection), touch 20, flat-footed 15 |
| Base Attack/Grapple | +15/+19 |
| Attack | Incorporeal touch +19 melee (1d6 cold and death visage) |
| Full Attack | 4 Incorporeal touches +19 melee (1d6 cold and death visage) |
| Space/Reach | 10 ft./10 ft. |
| Special Attacks | Spell-like abilities, death visage, soul bind, dread aura, dark soul |
| Special Qualities | Damage reduction 15/magic, darkvision 60 ft., spell resistance 35, sense resurrection, favored enemy, restoration, immunity to cold, petrification, and polymorph, undead traits, incorporeal traits |
| Saves | Fort +10, Ref +15, Will +19 |
| Abilities | Str ―, Dex 20, Con ―, Int 12, Wis 15, Cha 23 |
| Skills | Intimidate +17, Knowledge (religion) +12, Listen +21, Search +8, Sense Motive +12, Spellcraft +17, Spot +21 |
| Feats | Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative, Mobility, Spell Penetration, Spring Attack |
| Environment | Any |
| Organization | Solitary |
| Challenge Rating | 20 |
| Treasure | None |
| Alignment | Always neutral evil |
| Advancement | ― |
| Level Adjustment | ― |
Description
You sense an awful presence even before you see it, a horrid portent of agony and fear. A giant, gloomy gray form manifests, cloaked in an aura of dark, flickering shadows. Its almost recognizable face is stretched in a rictus of utmost terror.
It is what you fear the most. It is the eater of souls; the dark place within your mind; the abyss of eternal non-existence. It is the pure champion of death.
Campen de la muerte is always a colorless, insubstantial being that assumes the appearance of the last soul that it consumed. The gloomy gray form is cloaked in an aura of icy black flames that seem to consume all light. Whenever it takes another soul, the campen changes form to match the physical appearance, attire, and equipment of the creature it just slew. But the visage on the face is always stretched in a rictus of abject terror.
The origins of this creature are a mystery, as is its true purpose. However it usually makes an appearance for the purpose of pursuing and slaying a powerful mortal that has been raised from the dead. It is unknown whether the campen is a unique being, or one of many. But it will always appear alone.
The campen de la muerte can speak Common after a fashion, but the voice is a hollow, grating sound that is very unnerving to hear.
Combat
The campen de la muerte strikes by lashing targets with corrupting tendrils of energy. On a successful hit the target is blasted with a multitude of precognitive visions of its own death, causing insanity or nightmares. Merely moving into the presence of the campen de la muerte can cause lesser creatures to grow weak with fear, and physical contact with the icy black flames will inflict cold damage.
The campen de la muerte prefers to focus its attack on its chosen prey, but will slay any others who deliberately block its path. No physical barrier will prevent the campen from passing through, and it is even able to follow its chosen victim across the dimensional planes.
Spell-Like Abilities: At will―deeper darkness, death knell (DC 16), fear (DC 18), greater dispel magic, halt undead (DC 17), hold monster (DC 19), nondetection (DC 17), ray of enfeeblement (DC 15); 3/day―destruction (DC 21), discern location, enervation (DC 18), phantasmal killer (DC 18), plane shift (DC 21), undeath to death (DC 20). Caster level 30th. The Save DCs are Charisma-based.
Death Visage (Su): A campen de la muerte that deals damage with its incorporeal tendrils to a living target inflicts a storm of dire mental visions. The target is consumed with visions of its own death, and is affected as the insanity spell (DC 21, caster level 30th). If the save is successful, the target will instead be dazed for a round and will suffer a nightmare during their next rest as the spell (DC 19, caster level 30th). This effect is cumulative, lasting for a number of nights equal to the number of successful saves against death visage.
Soul Bind (Su): If a creature is slain by a campen de la muerte, the corpse is automatically affected as though by soul bind spell (caster level 30th). The slain creature is not allowed a save, but magic resistance will prevent the effect.
Dread Aura (Su): The aura of the campen de la muerte radiates dread. Creatures of less than 6 HD in a 100-foot radius must succeed on a DC 18 Will save or be affected by fear as the spell (caster level 30th).
Dark Soul (Su): Anybody targeting a campen de la muerte with a mind-control or telepathic ability makes direct contact with its dark soul and must succeed on a DC 29 Will save or take 1d6 points of Wisdom damage. The save DC is Charisma-based.
Restoration (Su): When a campen de la muerte is killed, the immediate area must be sanctified with a hallow spell or the campen de la muerte will be completely restored to existence within 2d8 days. During this period an overwhelming aura of evil will pervade the area within a 30 ft. radius. Once restored, the campen de la muerte will coalesce out of the shadows in the vicinity.
Sense Resurrection (Su): If a campen de la muerte can view a creature for at least a round, it will automatically sense if that creature has been previously raised from the dead. However it will not sense a reincarnation.
Favored Enemy (Ex): A campen de la muerte gains a favored enemy bonus of +4 against any foe that it senses has been previously raised from the dead.