Butterfae

fey · CR 4 · from Book of Beasts I · by The Netbook of Witches team
Butterfae
StatisticValue
Size/TypeFine Fey
Hit Dice¼ d6+2 (3 hp)
Initiative+5
Speed10 ft. (2 squares), fly 30 ft. (perfect)
Armor Class23 (+8 size, +5 Dex), touch 23, flat-footed 18
Base Attack/Grapple+0/-21
AttackSlam +3 melee (1d1-5)
Full AttackSlam +3 melee (1d1-5)
Space/Reach½ ft./0 ft.
Special AttacksSpell-like abilities
Special QualitiesLow-light vision, damage reduction 10/cold iron, spell resistance 15, wilderness voice
SavesFort +0, Ref +7, Will +4
AbilitiesStr 1, Dex 21, Con 11, Int 10, Wis 14, Cha 18
SkillsHide +23, Listen +6, Move Silently +9, Spot +6, Search +3, Sense Motive +5, Use Magic Device +8
FeatsAlertness, DodgeB
EnvironmentTemperate forest
OrganizationGang (2–4), band (6–11) or tribe (20–80)
Challenge Rating5 (3 with alternate wand)
TreasureNone
AlignmentAlways neutral
Advancement1–3 HD (Fine)
Level Adjustment+6

Description

This miniscule creature resembles a very small elf with delicate, humming wings. It has fair, flawless features, silky-clean hair, and the air about its form seems to sparkle as it flutters about.

Distant cousins to pixies, butterfae are among the smallest of fey, rarely reaching 8 inches in height. They also contain some of the greatest affinity to magic of all fey. Like pixies, they enjoy sylvan life and often take their homes deep in forests.

Butterfae vaguely resemble tiny little elves with insect wings. Despite what the name implies, butterfae wings can be of any sort, resembling butterfly wings, moth, or plain gossamer wings.

Upon reaching adulthood, butterfae receive a special wand that provide spell-like abilities. The wand is unique for each butterfae, and if lost they can require up to a full year to replace.

Combat

Butterfae will rarely, if ever, willingly engage in battle. When they do, they will use their spell-like abilities, or seek to flee.

Spell-Like Abilities: The butterfae wand has the following spell-like abilities: At will―animal messenger, calm animals (DC 15), dancing lights, invisibility (self only), light. 3/day―chill metal (DC 16), heat metal (DC 16), goodberry, entangle (DC 15), magic fang (DC 15). 1/day―baleful polymorph (DC 19), summon nature's ally IV.

Each butterfae wand also contains additional spells selected as follows:

  • One 1st-level druid spell, or a 0-level cleric, witch, or sorcerer spell, usable once per day.
  • One 1st or 2nd-level druid spell, or a 0-level cleric, witch, or sorcerer spell, usable three times per day.
  • One 4th-level druid spell, or a 2nd-level cleric, witch, or sorcerer spell, usable once per day.

Caster level 11th. The save DCs are Charisma-based. These wands are useless for anyone other than the butterfae to whom they were given.

Wilderness Voice (Sp): Butterfae can speak with animals and speak with plants as the spells at will (caster level 5th.)

Advanced Benefits

In addition to the standard changes due to Hit Dice advancement, butterfae also gain the following special benefits.

  • Spell resistance equal to creature's HD + 15 (maximum 25).
  • 1+ HD ― +2 racial bonus to saving throws against entangling effects.
  • 2+ HD ― Harvest Nectar (Ex): If a butterfae spends a full day harvesting nectar from a field of blossoming wildflowers, it can prepare a dose of sweet potion that provides a +2 alchemical bonus on saving throws against poison for one hour.
  • 3 HD ― Detect Dreams (Sp): Once per day a butterfae can detect thoughts of sleeping creatures as the spell (caster level equals HD). The save DC is Charisma-based. The butterfae wand is not required to use this ability.

Alternate Wand

If the DM decides that the standard butterfae wand is too powerful for this creature, the following slightly modified alternative can be used instead.

Spell-Like Abilities: The butterfae wand has the following spell-like abilities: At will―animal messenger, calm animals (DC 15), dancing lights, invisibility (self only), light. 3/day―goodberry, entangle (DC 15), plant growth. 1/day―chill metal (DC 16), heat metal (DC 16). Caster level 8th. The save DCs are Charisma-based.

These wands are useless for anyone other than the butterfae to whom they were given.

All 820 monsters in the Netbook Bestiary