Batreng

beast · CR 1/8 · from Book of Beasts I · by Robert J. Hall
Batreng
StatisticValue
Size/TypeTiny Magical Beast
Hit Dice½d10+1 (3 hp)
Initiative+4
Speed20 ft. (4 squares), 40 ft. (perfect)
Armor Class17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13
Base Attack/Grapple+0/-12
AttackBite +6 melee (1d3-4)
Full AttackBite +6 melee (1d3-4)
Space/Reach2-½ ft./0 ft.
Special AttacksBewildering weave
Special QualitiesDarkvision 60 ft., low-light vision
SavesFort +3, Ref +6, Will +0
AbilitiesStr 3, Dex 18, Con 13, Int 6, Wis 11, Cha 12
SkillsBalance +5, Hide +13, Listen +5, Sleight of Hand +8, Spot +5
FeatsWeapon Finesse
EnvironmentWarm forest
OrganizationSolitary, gang (2–4), band (6–11) or troop (20–40)
Challenge Rating¼
Treasure10% coins, 10% goods, no items
AlignmentAlways neutral
Advancement1–2 HD (Tiny)
Level Adjustment―

Description

This tiny creature resembles a miniature monkey with dark brown fur, a flat nose, and a pointed jaw. Instead of arms it has a pair of feathered wings that fold neatly around its upper body.

These winged, dark-brown furred creatures are shaped like a tiny monkey. Their facial features are somewhat ape-like, with deep brown eyes, long ears, a flat nose, pointed jaw, and a furry mane. On the ground the batreng moves using a slow, waddling gait. Once they take to the wing, however, they are agile flyers and can swoop and scramble through the heaviest growth.

The batreng possess an intense curiosity and will investigate any unusual sounds or shiny objects. Many a merchant has cursed at a batreng who stole a silver ornament or glassy gem.

Forest-dwelling orcs have been known to domesticate batreng by capturing their young and crippling their wings before they learn to fly. These pathetic specimens lurk around the orc camps, diving for scraps after a meal. They serve as sport for the cruel games of orc infants.

Combat

Batreng are non-predatory creatures and will only bite in self-defense or to drive hunters away from their breeding nests. Families of batreng organize themselves into a traveling formation, with scouts above and to the flanks, and the toughest males positioned in front where they can bewilder any approaching foe. Lone batreng are much more cautious, and rarely leave cover when a predator is nearby.

Bewildering Weave (Sp): A batreng can fly in an unusual weaving pattern as a full-round action, producing a hypnotic pattern as the spell (caster level 3rd). This weave can be maintained from round to round, fascinating creatures within a 10-ft.-radius spread. The fascination ends once the batreng ceases to fly in weaving pattern. The batreng is immune to the bewildering weave.

Skills: A batreng gains a +4 racial bonus to Listen, Sleight of Hand, and Spot checks.

Advanced Benefits

In addition to the standard changes due to Hit Dice advancement, batreng also gain the following special benefits.

  • 1+ HD ― +2 racial bonus on Balance checks.
  • 2 HD ― Gain blindsense 20 ft.

All 820 monsters in the Netbook Bestiary