Babooten
| Statistic | Value |
|---|---|
| Size/Type | Medium Outsider (Chaotic, Evil) |
| Hit Dice | 3d8+6 (19 hp) |
| Initiative | +3 |
| Speed | 30 ft. (6 squares), climb 20 ft. |
| Armor Class | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple | +3/+5 |
| Attack | Tentacle +5 melee (1d6+2) |
| Full Attack | 2 tentacles +5 melee (1d6+2) |
| Space/Reach | 5 ft./5 ft. (10 ft. with tentacles) |
| Special Attacks | Weakness |
| Special Qualities | Darkvision 60 ft. |
| Saves | Fort +5, Ref +6, Will +3 |
| Abilities | Str 14, Dex 16, Con 15, Int 8, Wis 7, Cha 13 |
| Skills | Balance +9, Climb +13, Hide +9, Jump +8, Listen +5, Search +5, Spot +4, Survival +4 |
| Feats | Alertness, Iron Will |
| Environment | Any |
| Organization | Solitary, pair or troop (3–24) |
| Challenge Rating | 3 |
| Treasure | 50% standard |
| Alignment | Always chaotic evil |
| Advancement | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment | ― |
Description
This hideous creature has the general form of an oversized baboon, with long, barbed tentacles for arms and odd yellow eyes. It has a mottled coat of putrid-looking purple-gray fur that has blackened flesh showing through in patches.
Babooten are thought to be the creation of a major demon lord, but this is unconfirmed. They appear as hideous, six-foot tall baboons with long, sinuous, barbed tentacles in lieu of arms. The fur is a putrid, mottled purple-gray covering jet-black flesh and their eyes are a dull, bloodshot yellow. Babooten hate all forms of non-babooten life and often attack simply for the joy of combat.
Babooten speak Abyssal.
Combat
Babooten tend to attack enemies from ambush, using the long reach of their tentacles to keep smaller foes at bay. They prefer to surround their prey to prevent escape if at all possible. Fallen opponents (alive or not) are usually taken away at the first opportunity for immediate consumption.
Weakness (Su): A creature struck by a tentacle must succeed on a DC 12 Fortitude save or be dealt 1d4 points of Strength damage. A successful critical hit by the babooten doubles the amount of Strength damage. The save DC is Charisma-based.
Skills: A babooten receives a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Advanced Benefits
In addition to the standard changes due to Hit Dice advancement, babooten also gain the following special benefits.
- The save DC of the weakness ability is equal to 10 + ½ HD + Charisma modifier.
- 7+ HD ― The reach of the tentacles increase to 15 feet.
- 9 HD ― The weakness ability deals 1d6 points of Strength damage.