Babooten

fiend (demon) · CR 3 · from Book of Beasts I · by David E. Brooks Jr
Babooten
StatisticValue
Size/TypeMedium Outsider (Chaotic, Evil)
Hit Dice3d8+6 (19 hp)
Initiative+3
Speed30 ft. (6 squares), climb 20 ft.
Armor Class17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple+3/+5
AttackTentacle +5 melee (1d6+2)
Full Attack2 tentacles +5 melee (1d6+2)
Space/Reach5 ft./5 ft. (10 ft. with tentacles)
Special AttacksWeakness
Special QualitiesDarkvision 60 ft.
SavesFort +5, Ref +6, Will +3
AbilitiesStr 14, Dex 16, Con 15, Int 8, Wis 7, Cha 13
SkillsBalance +9, Climb +13, Hide +9, Jump +8, Listen +5, Search +5, Spot +4, Survival +4
FeatsAlertness, Iron Will
EnvironmentAny
OrganizationSolitary, pair or troop (3–24)
Challenge Rating3
Treasure50% standard
AlignmentAlways chaotic evil
Advancement4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment―

Description

This hideous creature has the general form of an oversized baboon, with long, barbed tentacles for arms and odd yellow eyes. It has a mottled coat of putrid-looking purple-gray fur that has blackened flesh showing through in patches.

Babooten are thought to be the creation of a major demon lord, but this is unconfirmed. They appear as hideous, six-foot tall baboons with long, sinuous, barbed tentacles in lieu of arms. The fur is a putrid, mottled purple-gray covering jet-black flesh and their eyes are a dull, bloodshot yellow. Babooten hate all forms of non-babooten life and often attack simply for the joy of combat.

Babooten speak Abyssal.

Combat

Babooten tend to attack enemies from ambush, using the long reach of their tentacles to keep smaller foes at bay. They prefer to surround their prey to prevent escape if at all possible. Fallen opponents (alive or not) are usually taken away at the first opportunity for immediate consumption.

Weakness (Su): A creature struck by a tentacle must succeed on a DC 12 Fortitude save or be dealt 1d4 points of Strength damage. A successful critical hit by the babooten doubles the amount of Strength damage. The save DC is Charisma-based.

Skills: A babooten receives a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Advanced Benefits

In addition to the standard changes due to Hit Dice advancement, babooten also gain the following special benefits.

  • The save DC of the weakness ability is equal to 10 + ½ HD + Charisma modifier.
  • 7+ HD ― The reach of the tentacles increase to 15 feet.
  • 9 HD ― The weakness ability deals 1d6 points of Strength damage.

All 820 monsters in the Netbook Bestiary