Appendix - Undead Creatures

undead · CR 6 · from Ancient Tome of Dark Magic
Appendix - Undead Creatures
StatisticValue
Climate/TerrainAny
FrequencyVery Rare
OrganizationSummoned
Activity CycleAny
DietNil
IntelligenceAverage (10-12)
TreasureNone
AlignmentLawful Evil
No. Appearing1 (1-9)
Armor Class0
MovementFL 12
Hit Dice6+6
THAC015
No. of Attacks2
Damage/Attack1d10+1/1d10+1
Special AttacksEnervation, Breath Weapon
Special DefensesRegeneration, +1 Weapon to hit, See Below
Magic ResistanceSee below
SizeM(5’ft. - 6ft. tall)
MoraleFearless (20)
XP Value8,000

Description

Appendix: Undead Creatures — The Sepultura

A sepultura is a hideous non-corporeal undead being. It is the badly decomposed upper torso, arms and head of a humanoid being with a long snake-like tongue that constantly flicks at its intended prey. Its hair is long and wispy, and it has glowing purple pinpoint eyes. The spinal cord is longer than normal, and it snakes downward and writhes about.

Combat

The sepultura can fly about and attack creatures twice per round. Its deadly touch causes moderate wounds in living beings for 1d10+1 points of damage each. Thrice a day, it can hurl black bolts of lightning that is charged with negative energy. In game terms this translates as an enervation spell, cast by a necromancer, at 10th level of ability. Once per turn, the sepultura can exhale a powerful breath weapon that combines the effects of a cone of cold spell and a gust of wind spell both at 10th level of ability. The cold has the numbing effect of death and it will fully effect creatures normally protected against the cold. Victims can make a saving throw vs. breath weapon for half damage where applicable. The sepultura has immunities to death spells, all spells and psionics that effect the mind, cold-based spells, electrical spells, fire-based spells, poison, and to turning/command attempts. Mundane weapons cannot strike it; they need at least a +1 enchantment to damage this creature.

Habitat/Society

The Sepultura is a summoned entity under complete control of the summoning caster. It is intelligent and follows the caster's commands to the best of its abilities. It remains in existence only as long as the duration of the spell that summoned it or if the caster is slain, whichever comes first

Ecology

The sepultura is only brought into existence on the whim of a necromancer casting a sepulcher spell to bring forth the malevolent spirit into the prime material plane. Sages speculate how such a powerful undead could be summoned after the grave's occupant has long been laid to rest. However, it is not the spirit of the deceased that animates the moldering remains of the grave, but a minor negative plane elemental who uses the corpse as a focal point to enter the prime material realm. As a summoned undead creature, the sepultura serves no ecological niche.

All 820 monsters in the Netbook Bestiary