Appendix - Undead Creatures
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very Rare |
| Organization | Summoned |
| Activity Cycle | Any |
| Diet | Nil |
| Intelligence | Average (10-12) |
| Treasure | None |
| Alignment | Lawful Evil |
| No. Appearing | 1 (1-9) |
| Armor Class | 0 |
| Movement | FL 12 |
| Hit Dice | 6+6 |
| THAC0 | 15 |
| No. of Attacks | 2 |
| Damage/Attack | 1d10+1/1d10+1 |
| Special Attacks | Enervation, Breath Weapon |
| Special Defenses | Regeneration, +1 Weapon to hit, See Below |
| Magic Resistance | See below |
| Size | M(5’ft. - 6ft. tall) |
| Morale | Fearless (20) |
| XP Value | 8,000 |
Description
Appendix: Undead Creatures — The Sepultura
A sepultura is a hideous non-corporeal undead being. It is the badly decomposed upper torso, arms and head of a humanoid being with a long snake-like tongue that constantly flicks at its intended prey. Its hair is long and wispy, and it has glowing purple pinpoint eyes. The spinal cord is longer than normal, and it snakes downward and writhes about.
Combat
The sepultura can fly about and attack creatures twice per round. Its deadly touch causes moderate wounds in living beings for 1d10+1 points of damage each. Thrice a day, it can hurl black bolts of lightning that is charged with negative energy. In game terms this translates as an enervation spell, cast by a necromancer, at 10th level of ability. Once per turn, the sepultura can exhale a powerful breath weapon that combines the effects of a cone of cold spell and a gust of wind spell both at 10th level of ability. The cold has the numbing effect of death and it will fully effect creatures normally protected against the cold. Victims can make a saving throw vs. breath weapon for half damage where applicable. The sepultura has immunities to death spells, all spells and psionics that effect the mind, cold-based spells, electrical spells, fire-based spells, poison, and to turning/command attempts. Mundane weapons cannot strike it; they need at least a +1 enchantment to damage this creature.
Habitat/Society
The Sepultura is a summoned entity under complete control of the summoning caster. It is intelligent and follows the caster's commands to the best of its abilities. It remains in existence only as long as the duration of the spell that summoned it or if the caster is slain, whichever comes first
Ecology
The sepultura is only brought into existence on the whim of a necromancer casting a sepulcher spell to bring forth the malevolent spirit into the prime material plane. Sages speculate how such a powerful undead could be summoned after the grave's occupant has long been laid to rest. However, it is not the spirit of the deceased that animates the moldering remains of the grave, but a minor negative plane elemental who uses the corpse as a focal point to enter the prime material realm. As a summoned undead creature, the sepultura serves no ecological niche.